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Digital, Digital on Canvas
Size: 36.2 W x 48 H x 0.1 D in
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A Bézier curve is a parametric curve used in computer graphics and related fields. A set of discrete "control points" defines a smooth, continuous curve by means of a formula. Usually the curve is intended to approximate a real-world shape that otherwise has no mathematical representation or whose representation is unknown or too complicated. The Bézier curve is named after French engineer Pierre Bézier (1910–1999), who used it in the 1960s for designing curves for the bodywork of Renault cars. Other uses include the design of computer fonts and animation. Bézier curves can be combined to form a Bézier spline, or generalized to higher dimensions to form Bézier surfaces. The Bézier triangle is a special case of the latter.
2023
Digital on Canvas
One-of-a-kind Artwork
36.2 W x 48 H x 0.1 D in
Not Framed
No
Ships Rolled in a Tube
Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.
Ships rolled in a tube. Artists are responsible for packaging and adhering to Saatchi Art’s packaging guidelines.
Turkey.
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Turkey
Erkan has been always in movie sets since his childhood as the son of a Turkish Producer Nihat Cerit. When he was 10, he was trained about optical illusions effect done by mirrors. His life has changed once his father gave him a gift, it was a Commodore 64. One year after Commodore 64's world launch, a 12 year old boy, Erkan fell in love with computers. At home he developed simple computer games and computer programs by turning numeric formulas into visual images, in QBasic language. When he presented these to Teleteknik, (the representative of Commodore in Turkey), he became the youngest employee of Teleteknik at age 13. He wanted to learn more but there was no "master" or mentor about computers at that time so he had to work on his own. Erkan continued his education while working at Teleteknik , he was not spending too much time at school but was getting good grades. Doctors reported him as child with "High IQ." Unfortunately there was no special school for him and he was getting bored at school so he quit his education. He got graduated from High School at age 17 through a special exam. In 1986, he started working at Goldstar Turkey as freelance programmer. In 1988, he started working at Apple Computers Turkey and got trained on Desktop publishing, Computer Aided Design and Graphic Design. He developed several software programs during the years he worked at Apple TR. In 1991, he decided to focus on Industrial IT solutions including textile pattern design, computer aided manufacturing design, local & wide area network, NCR Corp., CNC programming and worked as sales representative for IBM. He developed neurosurgery & microsurgery video recording facility for Uludag University. In 1994, SGI, Silicon Graphics Inc. contacted Erkan and he became the Media Advisor for SGI and started preparing media coverage on Virtual Reality. When Telecine wanted to purchase SGI server, and they also asked Erkan to work with them. He got trained in 3 dimensional photo-realistic design and visualization by Telecine Corp & SGI. That's when he got interested in Stereoscopy. During these years he was also writing articles on technology for several major magazines and newspapers. In 1995, he attended a Naval Operations Practice directed by Turkish Army in a Frigate for 15 days as a technology reporter. That's when his journey with Stereoscopy began, after seeing through the stereoscopic viewfinder of a long-range heavy machine gun.
Artist featured by Saatchi Art in a collection
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