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Digital, Digital on Canvas
Size: 55.1 W x 55.1 H x 0.1 D in
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104 Views
4
Artist featured in a collection
A pier is a raised structure that rises above a body of water and usually juts out from its shore, typically supported by piles or pillars, and provides above-water access to offshore areas. Frequent pier uses include fishing, boat docking and access for both passengers and cargo, and oceanside recreation. Bridges, buildings, and walkways may all be supported by architectural piers. Their open structure allows tides and currents to flow relatively unhindered, whereas the more solid foundations of a quay or the closely spaced piles of a wharf can act as a breakwater, and are consequently more liable to silting. Piers can range in size and complexity from a simple lightweight wooden structure to major structures extended over 1,600 m (5,200 ft). In American English, a pier may be synonymous with a dock.
2023
Digital on Canvas
9
55.1 W x 55.1 H x 0.1 D in
Not Framed
No
Ships Rolled in a Tube
Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.
Ships rolled in a tube. Artists are responsible for packaging and adhering to Saatchi Art’s packaging guidelines.
Turkey.
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Turkey
Erkan has been always in movie sets since his childhood as the son of a Turkish Producer Nihat Cerit. When he was 10, he was trained about optical illusions effect done by mirrors. His life has changed once his father gave him a gift, it was a Commodore 64. One year after Commodore 64's world launch, a 12 year old boy, Erkan fell in love with computers. At home he developed simple computer games and computer programs by turning numeric formulas into visual images, in QBasic language. When he presented these to Teleteknik, (the representative of Commodore in Turkey), he became the youngest employee of Teleteknik at age 13. He wanted to learn more but there was no "master" or mentor about computers at that time so he had to work on his own. Erkan continued his education while working at Teleteknik , he was not spending too much time at school but was getting good grades. Doctors reported him as child with "High IQ." Unfortunately there was no special school for him and he was getting bored at school so he quit his education. He got graduated from High School at age 17 through a special exam. In 1986, he started working at Goldstar Turkey as freelance programmer. In 1988, he started working at Apple Computers Turkey and got trained on Desktop publishing, Computer Aided Design and Graphic Design. He developed several software programs during the years he worked at Apple TR. In 1991, he decided to focus on Industrial IT solutions including textile pattern design, computer aided manufacturing design, local & wide area network, NCR Corp., CNC programming and worked as sales representative for IBM. He developed neurosurgery & microsurgery video recording facility for Uludag University. In 1994, SGI, Silicon Graphics Inc. contacted Erkan and he became the Media Advisor for SGI and started preparing media coverage on Virtual Reality. When Telecine wanted to purchase SGI server, and they also asked Erkan to work with them. He got trained in 3 dimensional photo-realistic design and visualization by Telecine Corp & SGI. That's when he got interested in Stereoscopy. During these years he was also writing articles on technology for several major magazines and newspapers. In 1995, he attended a Naval Operations Practice directed by Turkish Army in a Frigate for 15 days as a technology reporter. That's when his journey with Stereoscopy began, after seeing through the stereoscopic viewfinder of a long-range heavy machine gun.
Artist featured by Saatchi Art in a collection
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