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floating point Artwork

Vladimir Jankijevic

Switzerland

Mixed Media, 3D Sculpting on Other

Size: 12.8 W x 7.2 H x 0.4 D in

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About The Artwork

«Impressions of captured reality are always interpretations. The quanta of information travel a long way from their original atomic structure, through various elements of the capturing apparatus, to the ordered substance of trapped electrons and bits. By current standards only a fraction of the available data can be successfully captured and stored, resulting in a reduced representation of the original scenery. On the other hand a reversed process happens when the abstract and computed information gets restructured and enriched by an artist. Equations and algorithms transform the data into sensible impulses to be radiated through our interface devices. Once absorbed, their remains and interpretation build the basis of our inspiration and understanding of the modern world.» As we advance the means of acquiring information, we also change the ways how we interpret and manipulate it. This work investigates the area of reduction, duplication and reflection of information and its associated meanings. It tries to raise questions about our views on different media as well as the direct perception of our surroundings. Capturing real life objects and featuring them on a virtual stage not only changes the presented object and its appearance, but interferes with our understanding of reality itself. What kind of information is required to make abstract images relevant to our memories and thoughts?

Details & Dimensions

Mixed Media:3D Sculpting on Other

Original:One-of-a-kind Artwork

Size:12.8 W x 7.2 H x 0.4 D in

Shipping & Returns

Delivery Time:Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.

Vladimir was born in 1984 in Banja Luka, Bosnia and Herzegovina and moved to Switzerland in his early childhood. After completing his studies in photography at the F+F School of Art and Media Design in Zurich, he worked as a 3D artist and technical lead at Frame Eleven AG in Zurich. After autodidactic studies on different facets of the 3D animation field, he focused his interests on the technical aspects of production. In 2008, he co-founded Elefant Studios AG in Zurich, a company providing services in digital visual effects and 3D animation. In addition to developing in-house software for his own enterprise, he played a crucial role in numerous national as well as international projects in the field of film and advertisement. During this time he was also lecturing 3D animation at the University of Applied Sciences and Arts in Lucerne, Switzerland. The interest in natural sciences as well as the reproduction of natural phenomena in the virtual environment has always been the driving force in the artist’s development: It began with studies of light and observation, the acquisition of abilities to manipulate real-life objects. Followed up by means of creating new techniques using computer code to develop digital worlds in imaginary images. For him everything revolves around ways to dissolve the real world into its observable attributes and to subsequently combine exactly these in a more abstract domain. Simulated, but still authentic, calculated with mathematical equations and yet aesthetically staged.

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