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Printmaking, Digital on Canvas
Size: 73.2 W x 55.1 H x 0.1 D in
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Smyrna 1911 Geographische Verlagshandlung Dietrich Reimer [Ernst Vohsen] Berlin Wilhelmstrasse 29. 1911 (Zweite Auflage) Mafsstab 1:400.000 Smyrna (/ˈsmɜːrnə/ SMUR-nə; Ancient Greek: Σμύρνη, romanized: Smýrnē, or Σμύρνα, Smýrna) was an Ancient Greek city located at a strategic point on the Aegean coast of Anatolia. Due to its advantageous port conditions, its ease of defence, and its good inland connections, Smyrna rose to prominence. Since about 1930, the city's name has been İzmir. Two sites of the ancient city are today within İzmir's boundaries. The first, probably founded by indigenous peoples, rose to prominence during the Archaic Period as one of the principal ancient Greek settlements in western Anatolia. The second, whose foundation is associated with Alexander the Great, reached metropolitan proportions during the period of the Roman Empire. Most of the ancient city's present-day remains date to the Roman era, the majority from after a 2nd-century AD earthquake. In practical terms, a distinction is often made between these. Old Smyrna was the initial settlement founded around the 11th century BC, first as an Aeolian settlement, and later taken over and developed during the Archaic Period by the Ionians. Smyrna proper was the new city to which residents moved as of the 4th century BC and whose foundation was inspired by Alexander the Great.
2024
Digital on Canvas
9
73.2 W x 55.1 H x 0.1 D in
Not Framed
No
Ships Rolled in a Tube
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Turkey.
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Turkey
Erkan has been always in movie sets since his childhood as the son of a Turkish Producer Nihat Cerit. When he was 10, he was trained about optical illusions effect done by mirrors. His life has changed once his father gave him a gift, it was a Commodore 64. One year after Commodore 64's world launch, a 12 year old boy, Erkan fell in love with computers. At home he developed simple computer games and computer programs by turning numeric formulas into visual images, in QBasic language. When he presented these to Teleteknik, (the representative of Commodore in Turkey), he became the youngest employee of Teleteknik at age 13. He wanted to learn more but there was no "master" or mentor about computers at that time so he had to work on his own. Erkan continued his education while working at Teleteknik , he was not spending too much time at school but was getting good grades. Doctors reported him as child with "High IQ." Unfortunately there was no special school for him and he was getting bored at school so he quit his education. He got graduated from High School at age 17 through a special exam. In 1986, he started working at Goldstar Turkey as freelance programmer. In 1988, he started working at Apple Computers Turkey and got trained on Desktop publishing, Computer Aided Design and Graphic Design. He developed several software programs during the years he worked at Apple TR. In 1991, he decided to focus on Industrial IT solutions including textile pattern design, computer aided manufacturing design, local & wide area network, NCR Corp., CNC programming and worked as sales representative for IBM. He developed neurosurgery & microsurgery video recording facility for Uludag University. In 1994, SGI, Silicon Graphics Inc. contacted Erkan and he became the Media Advisor for SGI and started preparing media coverage on Virtual Reality. When Telecine wanted to purchase SGI server, and they also asked Erkan to work with them. He got trained in 3 dimensional photo-realistic design and visualization by Telecine Corp & SGI. That's when he got interested in Stereoscopy. During these years he was also writing articles on technology for several major magazines and newspapers. In 1995, he attended a Naval Operations Practice directed by Turkish Army in a Frigate for 15 days as a technology reporter. That's when his journey with Stereoscopy began, after seeing through the stereoscopic viewfinder of a long-range heavy machine gun.
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