VIEW IN MY ROOM
United States
Printmaking, Charcoal on Plastic
Size: 50 W x 60 H x 24 D in
Ships in a Crate
Two pieces from this edition were stolen from my studio on 11-15-2016. Underground depicts my experience from 2008-2010 when I began walking on crutches to hold myself up and to keep from falling. People on the street would ask me "what did you do?" and I would quip "motorcycle accident." My disease was still "underground" so to speak, but the fight against it was becoming visible. During this time frame I moved from Chicago to Phoenix in order to take an academic position and get away from the danger of the ice and snow. This piece is a shooter game in which all of the "enemies" are invisible but the shooting device and ammunition are visible. There is an explosion sound when the projectiles come in contact with the enemy. This game is easy to learn and there is nothing to master. The game is experienced for the sake of the game. https://youtu.be/UuJaVcj3QWg
Printmaking:Charcoal on Plastic
Artist Produced Limited Edition of:1
Size:50 W x 60 H x 24 D in
Frame:Not Framed
Ready to Hang:Not applicable
Packaging:Ships in a Crate
Delivery Time:Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.
Handling:Ships in a wooden crate for additional protection of heavy or oversized artworks. Crated works are subject to an $80 care and handling fee. Artists are responsible for packaging and adhering to Saatchi Art’s packaging guidelines.
Ships From:United States.
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United States
Theresa Devine is an Associate Professor in the New College of Interdisciplinary Arts and Sciences at Arizona State University. Theresa received her BFA in Painting and Printmaking at Texas A & M University- Corpus Christi in 1991 and her MFA in Painting at University of Houston in 1994. In her personal artwork she explores games, toys and play. Her work as lead of the Studio 4 Gaming Innovation research lab on the West campus focuses on developing table top and digital games which combine entertainment and conceptual depth. The Studio 4 also researches games to redefine and explore what they can be and how they can be used to initiate transformation in our society. ------- Artist Statement------- Ce n'est pas un jouet: This is not a toy. Why do we forget to play when we grow up? Why do we hurt each other? Everywhere I look I see distrust, miscommunication, and misunderstanding. This is followed with greed, selfishness, and pain. How can play help us to understand each other? Can play transform us and our world? Play is how we learn and gain trust from each other, so can play liberate us from the cycle of hurting each other? Through toys and games, I explore the intersection between adversity and play. Play is a serious venture and as the title says, it is not a toy. I invoke Magritte with this title because his work showed us that possibilities are only limited by our imagination. I believe that through play we release ourselves from adversity and open the door to new possibilities.
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