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Vallis Schroteri Artwork

Ray Gray

Italy

Mixed Media, Algorithmic Art on Paper

Size: 19.7 W x 27.6 H x 0 D in

This artwork is not for sale.
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About The Artwork

Vallis Schroteri, a sinuous rille on the Aristarchus plateau on the near side of the Moon. It is believed to originate from volcanic activity. The cancelled Apollo 18 mission was considering a landing site in this location back 1972. Now, Intuitive Machines announced their landing attempt in October 2021 in Vallis Schroteri, using a lander launched on a SpaceX Falcon 9. This work is not a manipulated photo. The Moon was re-created in the authored software (plotoptix, see bio) using the real Moon elevation measuremens, colored to enhance abstract feeling of the surface features, and ray-traced with a side light. Elevation model credit: LOLA Science Team.

Details & Dimensions

Mixed Media:Algorithmic Art on Paper

Original:One-of-a-kind Artwork

Size:19.7 W x 27.6 H x 0 D in

Shipping & Returns

Delivery Time:Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.

I am a data scientist, and ML/3D developer at RnD Team Studio, which I am running together with my partner. I started working with 3D at university, first in scientific applications and in the recent years in generative art. Being born (1976), raised and educated in Warsaw, Poland, I was never staying more than two or three years in one place in my scientist part of life. This journey took me to Japan, USA, and many European countries. I was working at all major laboratories, such as CERN in Switzerland, JPARC in Japan, Fermilab in USA and LNGS in Italy, leading the reconstruction and analysis efforts for neutrino physics experiments. That lasted more than a decade after making Ph.D., and took me to a level where politics and administration overwhelmed the research. Then I decided to change the direction. Now, settled in Gran Sasso, Italy, I am practicing my engineering skills in the artistic way. I am using mainly generative and algorithmic techniques, and create abstract as well as figurative compositions. I am searching for unreal worlds, where physically impossible objects resemble shadows and shapes of the world that surrounds us. Because of the generative nature of my works, each copy can be unique (you'll see that noted in the artwork description). Composition and color palette remain constant, but there are fluctuations in details. This makes each piece unique, even if it is a part of a limited edition. Images of all works are always up to date, so the piece you are buying is exactly what you see on the screen. Most of my work is created with the software that I authored myself. It is available under the academic free license on GitHub: https://github.com/rnd-team-dev/plotoptix

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