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Escape from Butcher Bay Print

Philip Leister

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ABOUT THE ARTWORK

The Chronicles of Riddick: Escape from Butcher Bay is a first-person action and stealth video game developed by Starbreeze Studiosand published by Vivendi Universal Games. Released for the Xbox and Windows in 2004, the game is a tie-in prequel to the futuristic science fiction film The Chronicles of Riddick. Actor Vin Diesel—who was involved in the game's development—reprises his role as that film's protagonist, Richard B. Riddick. The game follows Riddick, the anti-hero of the two films Pitch Black and The Chronicles of Riddick, as he attempts to escape from a maximum-security prison called Butcher Bay. Escape from Butcher Bay's designers focused on exploring Riddick's character in a prison break setting to differentiate the game from the film. The game's influences include the film Escape from Alcatraz, and video games such as Half-Life and Tom Clancy's Splinter Cell. Escape from Butcher Bay was praised by critics, who lauded its graphics and its implementation of stealth, action and adventure elements. However, they commonly lamented its brevity and lack of multiplayer components. The game has garnered a cult following and went on to win several accolades, including the Golden Joystick Award for Unsung Hero Game of the Year and the Spike Video Game Award for Best Game Based on a Movie. In 2009, the game was included in The Chronicles of Riddick: Assault on Dark Athena, but with enhanced visuals. Gameplay: In Escape from Butcher Bay, the player takes the role of Richard B. Riddick and attempts to break out of Butcher Bay prison. The game incorporates elements from video game genres such as first-person shooter, adventure and stealth, and is played primarily from a first-person perspective, though the camera switches to a third-person perspective during certain scenes. Unlike many first-person shooters, the game contains no head-up display; on-screen cues are limited to flashes when a new weapon is selected, and small, white boxes that display the player character's health when damage is taken. Health can be replenished in designated areas throughout the game. By finding cigarette packs hidden in levels, the player can unlock concept art and video files. The player may interact with and receive quests from the prison's residents, and earns information, tools and other rewards by completing quests. Violent conflict often occurs between the player, inmates and prison guards. The player attacks with Riddick's bare hands, or with improvised weapons such as shivs and clubs. Combos are created by stringing together punches. A DNA-scanning security system initially prevents Riddick from using firearms, but a limited arsenal later becomes available. A "stealth mode" is activated when the player character crouches, allowing the player to move silently and tinting the edges of the screen blue when the player is hidden. While in stealth mode, the player can drag bodies out of sight and hide from enemies. The mode grants attacks that quickly kill enemies; the player may drop on enemies from above, or execute them from behind. During the game, Riddick acquires eyeshine, allowing him to see in the dark but temporarily blinding him if used in brightly lit areas. Plot: Setting and characters: Escape from Butcher Bay is set in the futuristic science fiction universe of the Chronicles of Riddick franchise, and is a prequel to the film Pitch Black. The game takes place inside Butcher Bay, a maximum-security prison from which no prisoner has escaped. The facility—constructed on a barren planet—contains three increasingly secure holding areas, and a subterranean mining operation. The game's protagonist is Richard B. Riddick (reprised by Vin Diesel), a murderer recently confined in Butcher Bay. Riddick is resourceful, and seeks to break out of the prison by any means necessary. His capturer is the bounty hunter William J. Johns (Cole Hauser); the two have had previous encounters. Butcher Bay's warden is a man named Hoxie (Dwight Schultz), while Abbott (Xzibit) is a prison guard disliked by the inmates. The inmate Pope Joe (Willis Burks II) is an insane old man, who lives in the sewer tunnels beneath the prison. Story: The opening cinematic shows Riddick in hiding, having grown out his hair and beard, before the opening scene of the Chronicles of Riddick movie. He hunts an animal and after killing it, a disembodied voice starts talking to him asking him where he got his eyes. He states that he received them from a "slam preacher" and this causes him to remember his time at Butcher Bay. The game takes place in a flashback. Another opening cinematic takes place in which Riddick is being transported for collection on the bounty. He and Johns have a brief conversation in which Riddick tells Johns that there is no way he is going to get the price he wants. Riddick wakes up as they land and stands out front of Butcher Bay waiting for the warden. He sneaks up behind Johns and breaks his neck and proceeds to escape. After getting his hands on a gun, he goes through the ventilation ducts and seemingly escapes into the desert. Everything fades to white as Riddick hears Johns saying "Rise and shine, Riddick." It turns out this escape was simply a dream. Riddick wakes up and Johns escorts him off the ship. Johns meets with Hoxie to negotiate his pay, while Abbott escorts Riddick to his cell in the "single-max" security area. After making enemies with and killing a gang leader named Rust, Riddick familiarizes himself with the facility, and soon instigates a riot; during the confusion, he escapes into the prison's sewer system. Armed with a shotgun and a dying flashlight, Riddick discovers he is not alone in the sewers. Fighting through the sewers against mutant "dwellers", Riddick eventually meets Pope Joe, for whom he retrieves a lost radio, which Joe calls a blessed voicebox. A woman named Shirah (Kristin Lehman) tells Riddick that he "has been blind too long", and he gains his trademark "eyeshine" night vision. Afterwards, he accuses Pope Joe of tampering with his eyes; Joe says that he merely treated Riddick's injured arm. Riddick then continues his escape, while using the eyeshine to his advantage. After emerging from a manhole in the showers of the guard living quarters, Riddick uses a guard uniform to blend in as he makes his way to the space port and his chance at escape. Realizing he requires a guard to get through the retinal scanner that locks the doors to the space port, Riddick decides to go after Abbott and take his eyes. He gains access to Abbott's apartment by telling him there is a delivery for him. A fire fight ensues and after that, as Abbott bleeds out on the floor, Riddick moves in for the kill but is stopped by Johns. Riddick is captured and transferred to the "double-max" security area. Gaining the trust of the inmates by participating in fighting matches, Riddick eventually kills the champion of the fighting matches, a guard named Bam. This leads him to be taken to a room where no surveillance is seen and several guards await to kill Riddick. Abbott walks into the room, fully healed, holding a baseball bat. Shirah returns to him and tells him that the fury of all of his kind is within him, and he can release it if he chooses. A blast of energy called the 'Rage of Furya' kills all the guards around him except Abbott, who hides and then panics and attacks Riddick. Riddick kills Abbott and proceeds to find another way to escape. Using a secret entrance to an elevator, he infiltrates a mining facility. He meets an inmate of great influence in the area named Jagger Valance (Ron Perlman), who wishes to escape with him. He makes a bomb and plants it in a mining site with a massive gas leak. However, Riddick is discovered and caught by the guards. During his transfer to another section, the prison is disrupted by an outbreak of creatures called "Xeno", due to the bomb Riddick planted, in order to create the confusion necessary for his escape, and Riddick attempts to escape with Valance. His plans are foiled again by Johns. After a fist fight, Riddick and Johns are both shot by Valance (who only meant to hit Johns) and Valance is killed by the guards. After meeting again with the warden, and telling him that he is just getting started, Riddick is placed in the "triple-max" area, where inmates are kept in cryonic sleep. They are awakened daily for two minutes of exercise; during this time, Riddick discovers a flaw in the system and escapes. He then hijacks a large robot and fights his way through Butcher Bay to reach Hoxie. Tired of dealing with the prison officials, Johns helps Riddick to elude the guards. Riddick knocks Johns out and flies the ship into the warden's office. The warden calls in two robot guards with cloaking abilities and Riddick defeats them. After Hoxie surrenders, Riddick receives the codes to Hoxie's ship and Riddick and Johns escape disguised as a guard and prisoner. Two guards enter Hoxie's room, where Hoxie is bound and covered in Riddick's former attire. They mistake him for Riddick and kill him. Riddick and Johns take off in Hoxie's ship, ending the game. Source: Wikipedia

DETAILS AND DIMENSIONS
Print:

Giclee on Fine Art Paper

Size:

6 W x 12 H x 0.1 D in

Size with Frame:

11.25 W x 17.25 H x 1.2 D in

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Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.

I’m (I am?) a self-taught artist, originally from the north suburbs of Chicago (also known as John Hughes' America). Born in 1984, I started painting in 2017 and began to take it somewhat seriously in 2019. I currently reside in rural Montana and live a secluded life with my three dogs - Pebbles (a.k.a. Jaws, Brandy, Fang), Bam Bam (a.k.a. Scrat, Dinki-Di, Trash Panda, Dug), and Mystique (a.k.a. Lady), and five cats - Burglekutt (a.k.a. Ghostmouse Makah), Vohnkar! (a.k.a. Storm Shadow, Grogu), Falkor (a.k.a. Moro, The Mummy's Kryptonite, Wendigo, BFC), Nibbler (a.k.a. Cobblepot), and Meegosh (a.k.a. Lenny). Part of the preface to the 'Complete Works of Emily Dickinson helps sum me up as a person and an artist: "The verses of Emily Dickinson belong emphatically to what Emerson long since called ‘the Poetry of the Portfolio,’ something produced absolutely without the thought of publication, and solely by way of expression of the writer's own mind. Such verse must inevitably forfeit whatever advantage lies in the discipline of public criticism and the enforced conformity to accepted ways. On the other hand, it may often gain something through the habit of freedom and unconventional utterance of daring thoughts. In the case of the present author, there was no choice in the matter; she must write thus, or not at all. A recluse by temperament and habit, literally spending years without settling her foot beyond the doorstep, and many more years during which her walks were strictly limited to her father's grounds, she habitually concealed her mind, like her person, from all but a few friends; and it was with great difficulty that she was persuaded to print during her lifetime, three or four poems. Yet she wrote verses in great abundance; and though brought curiosity indifferent to all conventional rules, had yet a rigorous literary standard of her own, and often altered a word many times to suit an ear which had its own tenacious fastidiousness." -Thomas Wentworth Higginson "Not bad... you say this is your first lesson?" "Yes, but my father was an *art collector*, so…"

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