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K.O.T.O.R. Series #2 Manaan Painting

Philip Leister

Painting, Acrylic on Canvas

Size: 20 W x 20 H x 0.5 D in

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"Manaan's an unusual place. Not for its water, mind you… it's the kolto. Healing juice. Only place where it occurs in the galaxy." -Jolee Bindo "I'm sick of hearing about Manaan's neutrality! It sounds like a coward's excuse not to fight, if you ask me!" ―Republic officer "Water worlds never had much of an appeal for us to conquer." -Canderous Ordo (Thee Mandalorian) Manaan was an aquatic planet in the Pyrshak system. It was home to the Selkath, an amphibious species. The planet was completely covered in water and was the only known source of the medicinal substance kolto in the galaxy. Controlled by the Rakata during pre-Republichistory, it became independent following the collapse of their Infinite Empire. In the years leading up to and during the Jedi Civil War, kolto was so important to the galaxy that the Selkath were able to use their monopoly to enforce their policy of neutrality and autonomy. The only above-surface settlement on Manaan was the floating Ahto City, built above Hrakert Rift, an abundant source of Kolto. Hiding in the depths of the rift lay a station where the Republic was trying to harvest Kolto at its source, aided by rebellious Selkath who saw the evil of the Sith Empire. This station fell in ruins when a Giant Firaxan Shark believed to be the source of Kolto and Selkath on the planet made the Selkath in the station go mad and rapidly kill the rest of the Crew. Eventually, Revan would find one of the star maps leading to the Star Forge. The map completed other maps found on Kashyyyk, Dantooine, Korriban, and Tatooine. During the Jedi Civil War, both the Sith Empire and the Galactic Republic attempted to get an upper hand in the war by creating secret deals that would give them more kolto. Since the Selkath preferred to stay neutral, they did not favor the Republic or the Sith, however some rebellious Selkath did. Ultimately, however, the Selkath banned the Sith from Manaan for trying to overthrow the government. When kolto was replaced in favor of bacta, the Republic abandoned Manaan, and the Selkath left Ahto City for their ancient cities in the depths of the planet's oceans. Manaan did not have further contact with the galaxy until the Selkath were enslaved by the Galactic Empiresometime during the Galactic Civil War. Under the manipulation of Darth Vader, the Order of Shasa later overthrew their Imperial masters, only to become servants to Darth Vader and Emperor Palpatine. It also later became a flashpoint during the Yuuzhan Vong War. Description: Manaan was the second of three planets that orbited the star Pyrshak. Located in the Inner Rim portion of "the Slice," it had no moons, and the entire surface of the planet was covered with water. Ahto City served as the capital of the planet, and was the only surface city and spaceport. Since it was the only settlement accessible to offworlders, the only method of transit to the true surface of the planet was through a submersible from Ahto City. Canyons and rifts lined the ocean floor. At least one of the major rifts, the Hrakert Rift, had deposits of kolto, which was harvested as it drifted to the surface. The Hrakert Rift was also home to a giant firaxan shark known as the Progenitor and other, smaller sharks. Deep undersea caverns also served as homes to the native aquatic species, and the sentient Selkath built their cities, deep-sea pods, far beneath the surface. Much of the underwater area of Manaan was uncharted and unknown, even to the native Selkath. Source: Wookieepedia Star Wars: Knights of the Old Republic (often abbreviated KOTOR) is a role-playing video game set in the Star Wars universe. Developed by BioWare and published by LucasArts, the game was released for the Xbox on July 19, 2003, and for Microsoft Windows on November 19, 2003. The game was later ported to Mac OS X, iOS, and Android by Aspyr, and it is playable on the Xbox 360 and Xbox One via their respective backward compatibility features. The story of Knights of the Old Republic takes place almost 4,000 years before the formation of the Galactic Empire, where Darth Malak, a Dark Lord of the Sith, has unleashed a Sith armada against the Galactic Republic. The player character, as a Jedi, must venture to different planets in the galaxy to defeat Malak. Players choose from three character classes (Scout, Soldier or Scoundrel) and customize their characters at the beginning of the game, and engage in round-based combat against enemies. Through interacting with other characters and making plot decisions, players can earn Light Side and Dark Side Points, and the alignment system will determine whether the player's character aligns with the light or dark side of the Force. The game was directed by Casey Hudson, designed by James Ohlen, and written by Drew Karpyshyn. LucasArts proposed developing a game tied to Star Wars: Episode II – Attack of the Clones, or a game set thousands of years before the prequels. The team chose the latter as they thought that they would have more creative freedom. Ed Asner, Ethan Phillips, and Jennifer Halewere hired to perform voices for the game's characters, while Jeremy Soule composed the soundtrack. Announced in 2000, the game was delayed several times before its release in July 2003. The game received critical acclaim upon release, with critics applauding the game's characters, story, and sound. It was nominated for numerous awards and is considered one of the best video games ever made. A sequel, Star Wars: Knights of the Old Republic II – The Sith Lords, developed by Obsidian Entertainment at BioWare's suggestion, was released in 2004. The series' story continued with the 2011 release of Star Wars: The Old Republic, a massively multiplayer online role-playing game developed by BioWare. BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka and Greg Zeschuk, alongside Trent Oster, Brent Oster, Marcel Zeschuk and Augustine Yip. As of 2007, the company is owned by American publisher Electronic Arts. BioWare specializes in role-playing video games, and achieved recognition for developing highly praised and successful licensed franchises: Baldur's Gate, Neverwinter Nights, and Star Wars: Knights of the Old Republic. They proceeded to make several other successful games based on original intellectual property: Jade Empire, the Mass Effect series, and the Dragon Age series. In 2011, BioWare launched their first massively multiplayer online role-playing game, Star Wars: The Old Republic. Source: Wikipedia

Details & Dimensions

Painting:Acrylic on Canvas

Original:One-of-a-kind Artwork

Size:20 W x 20 H x 0.5 D in

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I’m (I am?) a self-taught artist, originally from the north suburbs of Chicago (also known as John Hughes' America). Born in 1984, I started painting in 2017 and began to take it somewhat seriously in 2019. I currently reside in rural Montana and live a secluded life with my three dogs - Pebbles (a.k.a. Jaws, Brandy, Fang), Bam Bam (a.k.a. Scrat, Dinki-Di, Trash Panda, Dug), and Mystique (a.k.a. Lady), and five cats - Burglekutt (a.k.a. Ghostmouse Makah), Vohnkar! (a.k.a. Storm Shadow, Grogu), Falkor (a.k.a. Moro, The Mummy's Kryptonite, Wendigo, BFC), Nibbler (a.k.a. Cobblepot), and Meegosh (a.k.a. Lenny). Part of the preface to the 'Complete Works of Emily Dickinson helps sum me up as a person and an artist: "The verses of Emily Dickinson belong emphatically to what Emerson long since called ‘the Poetry of the Portfolio,’ something produced absolutely without the thought of publication, and solely by way of expression of the writer's own mind. Such verse must inevitably forfeit whatever advantage lies in the discipline of public criticism and the enforced conformity to accepted ways. On the other hand, it may often gain something through the habit of freedom and unconventional utterance of daring thoughts. In the case of the present author, there was no choice in the matter; she must write thus, or not at all. A recluse by temperament and habit, literally spending years without settling her foot beyond the doorstep, and many more years during which her walks were strictly limited to her father's grounds, she habitually concealed her mind, like her person, from all but a few friends; and it was with great difficulty that she was persuaded to print during her lifetime, three or four poems. Yet she wrote verses in great abundance; and though brought curiosity indifferent to all conventional rules, had yet a rigorous literary standard of her own, and often altered a word many times to suit an ear which had its own tenacious fastidiousness." -Thomas Wentworth Higginson "Not bad... you say this is your first lesson?" "Yes, but my father was an *art collector*, so…"

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