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Legends of the Ocean: Spirits of the Sea. Painting

Marco Barberio

Italy

Painting, Acrylic on Canvas

Size: 31.5 W x 23.6 H x 0.8 D in

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$2,170

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About The Artwork

In the heart of this captivating realistic painting, the sea unfolds before us like a precious treasure, skillfully captured in vibrant acrylics on canvas. The cove, akin to a hidden gem, envelops us with its beauty in the foreground. The water, an extraordinary and nuanced mosaic of hues, comes alive under the sunlight, dancing with joy and mystery. The caustics play a symphony of light and shadow on the sea, tracing bright reflections that seem to dance with the breeze. Along the edges of the cove, the darker tones of emerald sea merge with the mystery of the depths, while dark rocks emerge elegantly, surrounded by green algae that appear to flow with the current. But the most compelling element of this scene is what lies in the background. Emerging from the darkness, a wooden galleon appears like a ghost of the seas of old. Perhaps it's a pirate galleon, ready to sail the waves in search of adventures and hidden treasures. This realistic acrylic artwork on canvas captures the magic of the ocean and its history, inviting the viewer to lose themselves in its depths and imagine the stories and legends that hide behind every wave and rock. An extraordinary representation that transports anyone who gazes upon it into a world of wonder and adventure.

Details & Dimensions

Painting:Acrylic on Canvas

Original:One-of-a-kind Artwork

Size:31.5 W x 23.6 H x 0.8 D in

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Delivery Time:Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.

Marco Barberio, 1971 Italy. During his life, he has always cultivated a passion for art and creativity, even without attending specialized schools. He spent his adolescence in the 80s, painting with the myth of American graffiti and pop art. In the 90s he was in the middle of the digital revolution and the birth of the Internet. Thanks to entrepreneurial intuition, the predisposition to new technologies and love for art, he founded a web company with the role of art director. In his US travels, he definitively consolidates the metropolitan subjects for his realistic paintings with references to pop icons. I call my artistic process “sampled realism”. The sampled realism is a way to translate an abstract idea, a state of mind of the real world and of everyday life, into an artistic representation, aiming to find a correct balancing between science and art. Environments, metropolitan landscapes, streets and places are just opportunity to freeze the sigh of an instant, the perfect moment. The urban landscapes into the pictorial “shots” are not just scenography, but moments of suspension, of losses of reference points. Spatiality as an element of the story is meant as an active agent of a tale. Are early stories, beginning of a movie, still images that narrate episodes within spaces defined by frames. Time is frozen and tension inert, while the action seems “off-screen”, in another world. The pictorial is made, being in the digital age, with the technique of sampling. The classic example of sampling is given by the world of music: the sound wave of an instrument played live is perceived as a signal “continuous”. When a sound is “captured” digitally, occurs a sampling process where the information of that signal is stored with a certain frequency. In this way, the continuous analogue signal becomes a digital signal discontinuously, apparently with some shortcomings. But this new digital signal, that can be stored in some way, is perceived exactly like the real analogue. In the digital era, much of the reality we live tends to be “sampled” and trapped in electronic devices. Similarly, in sampled realism the image is made with a process of simplification of the colours, a “sampling”. In this perspective, the colours are not mixed but become splashes, curves between which there are no shades. Just as it is in topography with the level curves, or in tomography, where the three-dimensional rendering of the body is given by samples in layers.

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