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Street Fighter II Series #5 'Chun-Li' Painting

Philip Leister

Painting, Acrylic on Canvas

Size: 40 W x 40 H x 1.5 D in

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"I am the strongest woman in the world!" -Chun-Li (Street Fighter II) "You ready for this? (覚悟はいいわね? Kakugo wa ii wa ne?)" -Chun-Li (Street Fighter IV series) "Want to see my Kung-Fu? I'll show you. (私のクンフー、 見せてあげる! Watashi no kunfū, misete ageru!)" -Chun-Li (Street Fighter V) Chun-Li (春麗 or チュンリー Shunrei or Chunrī, Simplified Chinese: 春丽) is the main female protagonist of the Street Fighter series, originally debuting in Street Fighter II. The first female fighter in the series, she is an expert martial artist and Interpol officer who relentlessly seeks revenge for the death of her father at the hands of M. Bison. Name Chun-Li's name is Mandarin for "spring beauty" (春 chūn, "spring"; 麗 lì, "beautiful"). It is properly romanized as Chunliin pinyin and pronounced "Chuen-lee", despite westerners commonly pronouncing it as "Chuhn-lee". The Japanese on'yomi reading of the name is Shunrei. Older official sources from the early 90's indicate Chung was Chun-Li's surname, although it is worth noting this could very well not be the case anymore. In the live-action Street Fightermovie, Chun-Li was given the surname Zang/Xiang, but Capcom has not officially recognized it. Several Japanese drama CDs and novels created based on the series have given her surname as both "Feng" (楓) and "Wang" (王), though these are also not officially recognized by Capcom. Appearance Chun-Li's appearance has differed several times in the Street Fighter series, as well as in official art and cameos she has made in other works. She is known for her very muscular thighs. Chun-Li wears a qipao, a Chinese dress imported over from Manchuria that became popular among girls during the early 20th century. Her outfit is modified to allow a far wider range of movement than a normal qipao. She also wears white combat/boxing boots of varying height (around calf-length in games such as the Street Fighter II series and older vs. Capcom titles, or around knee-high in games based around her 3rd Strike sprite) and a blue leotard with dark brown sheer pantyhose and a blue thong underneath with her qipao. Her qipao is blue with golden accents. She was originally supposed to wear a peach-colored qipao, as seen in her in-game profile and ending in the original Street Fighter II. Large spiked bracelets, whose ring is black steel and spikes are white/chrome polished steel are worn on both arms. According to supplementary materials, she wears the qipao in honor of her late mother, who passed away in her early childhood and whose only photo showed her in a qipao similar to her daughter's. The spiked metal bracelets she is known to wear are made of iron, and weigh approximately 7-10 kg (15-22 lbs) each. Chun-Li also wears them to help tone and exercise her body; the qipao is fitted with weights to help build body strength and finesse, while her bracelets are for the purpose of balancing her body when performing her kicking moves, including helping stabilize her center of gravity during a Hyakuretsukyakuand limit her during supers such as the Senretsukyaku to avoid overexerting her muscles. The spikes are also used for the purpose of intimidation. Personality Chun-Li is a resourceful and dedicated officer of the law with a strong sense of justice that rivals that of her father, as she strongly believes in protecting the innocent and saving the lives of others. She is a highly disciplined, seasoned, and courageous woman, and is often the voice of reason. As an official of Interpol, she takes her work as a cop with pride (showing pride at what she does when she saves another), outside of her duty as a cop, she has an elegant, sweet, and feminine personality. Chun-Li, however, is not without her flaws, as she has shown to get very competitive with criminals in Street Fighter media, and does not take kindly to those who insult her pride as a cop. There are also times she is shown to have a fairly dense side to her personality, as shown in her ending of Super Gem Fighter Mini Mix. As pointed out by Nash and Guile, Chun Li tends to let her emotions get the best of her while on duty, this has at least on one occasion almost caused her demise at the hands of Bison. As shown in her story mode and in A Shadow Falls Chun Li has been told this and she has promised not to do it again while it keeps happening. Because of her devotion to justice, she often becomes allies and friends with other soldiers and cops. Additionally, she has shown great resilience and determination in pursuing intense crime organizations, such as Shadaloo. In her Street Fighter V arcade ending, a surprising trait was revealed that Chun-Li is inept at cooking, (averting her usual femininity like Lucia, but not to the point when the food becomes humorously bad like the latter) to the point of burning her food while following cooking instruction and Li-Fen having to take over with what remains of the ingredients. Chun-Li displays her kind and caring, almost motherly, traits in her Street Fighter III: 3rd Strike arcade ending. After rescuing Li-Fen, she goes on to teach Kung Fu to children. Chun-Li was inspired by all the people she's met on her journies, and has made it her new goal to teach her new students about strength and beauty, as well as to help shape their future. Concept According to Akira Nishitani, Chun-Li was said to be inspired by the character Tao, from the 1983 Katsuhiro Otomo anime film Harmagedon: Genma Wars, in search of inspiration for a female fighter for Street Fighter II. Chun-Li's inclusion as a female fighter amidst a world tournament was considered to be a pivot towards entertainment as opposed to Street Fighter's more plain and realistic tone. As he figured out the character's fighting style, the nationality of China for the character stuck. Akiman during developing Chun-Li was said to have given her trademark robust and muscular thighs, which was said to emphasize Chun-Li's drive to show her determination to push herself to her physical limits to fight on even ground and match the male dominated cast in strength, while composer Yoko Shimamura reveals was also done out of his personal taste for women. Akiman originally envisioned Chun-Li with pants, but this would later traded for tights as her appearance was further established. Eri Nakamura would later design Chun-Li's Street Fighter Alpha attire, which helped to further detail her developed upper body physique, and would be further basis for her character models in Street Fighter EX. One of Chun-Li's moves in concept was said to be a backflipping attack, which was regarded by many playtesters to be "broken". This move was supposed to have made it into the final release, but was cut due to lack of time to program it back into the game. During development of Street Fighter III: Third Strike, Yoshinori Ono witnessed the development of Chun-Li's sprite as artists began to expand the width of her thighs, which were said to "border on gigantism" at times, but agreed that their thickness helped to add in greater detail to her character. Being a professional police officer and international agent of Interpol also appears to evoke inspiration from the 1987 Charles Bronson action movie Assassination, and to the character Charlotte "Cha-Lee" Chang, as portrayed by actress Jan Gan Boyd, who was the sidekick and on-off romantic partner of Charles' lead role Jay Killian as members of the Secret Service. Perhaps of note, the establishing portion of the movie shows Charlotte in a traditional blue qipao in a scene with Jay. Gameplay Chun-Li is the original fast character in the Street Fighter series, utilizing multiple rapid attacks rather than the slow damaging strikes of larger characters like Zangief. Her agile and swift movements are a favorite amongst game-players. It is interesting to note that in the early days of arcade fighting games, many other female characters played in a similarly speedy style, following the example set by Chun-Li. In previous games (mainly Street Fighter II) she was basically a charge character along with Guile and E. Honda but her style was changed in later games to give her a more technical feel as well as her trademark "speed" granted to the player. Much of her basic moves involved brute force mixed with agility for a mixed fighting style in many cases, while also focusing on Chun-Li's thigh-build giving her various types of kicking attacks. However, as the games progressed as of Street Fighter III: 3rd Strike, Chun-Li's animations began to deviate from her original ones, and she adopts a more graceful approach to her martial arts (with some versions of her crouching stance instead making assume a lotus position of sorts). Another notable trait of Chun-Li's was her various unique attacks that often varied from iteration to iteration, with only a few iconic ones being consistent in her arsenal. Source: Street Fighter Wiki Chun-Li (春麗, also チュン・リー, Chun Rī, simplified Chinese: 春丽; traditional Chinese: 春麗; pinyin: Chūn Lì) is a character in Capcom's Street Fighter video game series. The first playable female fighter of any fighting game franchise to gain mainstream recognition, she made her first appearance in Street Fighter II: The World Warrior in 1991. In the series, she is an expert martial artist and Interpol officer who restlessly seeks revenge for the death of her father at the hands of the evil M. Bison, leader of the Shadaloo crime syndicate. The character primarily drew inspiration from a similar character in Tong Pooh, a female villain from Strider, an earlier Capcom game. Since her debut, Chun-Li has become a mainstay of the franchise and one of its most popular figures. She has appeared in nearly all subsequent installments of the series and several Capcom spinoff games. She is also featured prominently in Street Fighter-related media, including two feature films, multiple anime and comic book productions, and other official series merchandise. She has earned much positive fan and critical reception for factors such as her backstory, athleticism and in-game playability. She is considered a trailblazer for female characters in fighting title and in general video gaming. Street Fighter II: The World Warrior is a competitive fighting game developed by Capcom and originally released for arcade systems in 1991. It is the second installment in the Street Fighter series and the sequel to Street Fighter, released in 1987. It is Capcom's fourteenth title to use the CP System arcade system board. Street Fighter II improved many of the concepts introduced in the first game, including the use of special command-based moves and a six-button configuration, while offering players a wider selection of playable characters, each with their own fighting style and introducing the combo system. Street Fighter II became the best-selling title since the golden age of arcade gaming. By 1994, the game had been played by over 25 million people in the United States alone at home and in arcades. Due to its success, a series of updated versions offering additional features and characters were released. All versions of Street Fighter II have sold more than 200,000 arcade cabinets and over 15 million software units worldwide and they are estimated to have grossed over $10 billion in total revenue, making it one of the top three highest-grossing video games of all time as of 2017 and the best-selling fighting game up until 2019. The SNESversion of Street Fighter II sold over 6.3 million cartridges, making it Capcom's best-selling single software title for the next two decades and their best-selling game on a single platform. Street Fighter II is regarded as one of the greatest video games of all time and in particular the most important and influential fighting game ever made. Its launch is seen as a revolutionary moment within its genre, credited with popularizing the fighting genre during the 1990s and inspiring other producers to create their own fighting series. It also sparked a renaissance for the arcade video game industry and had an impact on competitive video gamingand wider popular culture such as films and music. Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match. After every third match in the single-player mode, the player will participate in a bonus stage for additional points. The bonus games include (in order) a car-breaking event similar to another bonus round featured in Final Fight; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt on the top portion of the screen; and a drum-breaking bonus game where drums are flammable and piled over each other. Between the matches, a Pacific-centered world map is seen, showing the participant's home stages. When the upcoming match and its location have been chosen, an airplane moves across the map. Like in the original, the game's controls use a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium, and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands. Street Fighter II differs from its predecessor due to the selection of multiple playable characters, each with distinct fighting styles and special moves. Combos were also possible. According to IGN, "the concept of combinations, linked attacks that can't be blocked when they're timed correctly, came about more or less by accident. Street Fighter II's designers didn't quite mean for it to happen, but players of the original game eventually found out that certain moves naturally flowed into other ones." This "combo" system was later adopted as a standard feature of fighting games and was expanded upon in subsequent Street Fighter installments. Source: Wikipedia

Details & Dimensions

Painting:Acrylic on Canvas

Original:One-of-a-kind Artwork

Size:40 W x 40 H x 1.5 D in

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I’m (I am?) a self-taught artist, originally from the north suburbs of Chicago (also known as John Hughes' America). Born in 1984, I started painting in 2017 and began to take it somewhat seriously in 2019. I currently reside in rural Montana and live a secluded life with my three dogs - Pebbles (a.k.a. Jaws, Brandy, Fang), Bam Bam (a.k.a. Scrat, Dinki-Di, Trash Panda, Dug), and Mystique (a.k.a. Lady), and five cats - Burglekutt (a.k.a. Ghostmouse Makah), Vohnkar! (a.k.a. Storm Shadow, Grogu), Falkor (a.k.a. Moro, The Mummy's Kryptonite, Wendigo, BFC), Nibbler (a.k.a. Cobblepot), and Meegosh (a.k.a. Lenny). Part of the preface to the 'Complete Works of Emily Dickinson helps sum me up as a person and an artist: "The verses of Emily Dickinson belong emphatically to what Emerson long since called ‘the Poetry of the Portfolio,’ something produced absolutely without the thought of publication, and solely by way of expression of the writer's own mind. Such verse must inevitably forfeit whatever advantage lies in the discipline of public criticism and the enforced conformity to accepted ways. On the other hand, it may often gain something through the habit of freedom and unconventional utterance of daring thoughts. In the case of the present author, there was no choice in the matter; she must write thus, or not at all. A recluse by temperament and habit, literally spending years without settling her foot beyond the doorstep, and many more years during which her walks were strictly limited to her father's grounds, she habitually concealed her mind, like her person, from all but a few friends; and it was with great difficulty that she was persuaded to print during her lifetime, three or four poems. Yet she wrote verses in great abundance; and though brought curiosity indifferent to all conventional rules, had yet a rigorous literary standard of her own, and often altered a word many times to suit an ear which had its own tenacious fastidiousness." -Thomas Wentworth Higginson "Not bad... you say this is your first lesson?" "Yes, but my father was an *art collector*, so…"

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