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N7 Series #4 Thane Painting

Philip Leister

Painting, Acrylic on Canvas

Size: 40 W x 40 H x 1.5 D in

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"The universe is a dark place. I'm trying to make it brighter before I die." "Kolyat, I've taken many bad things out of the world. You're the only good thing I ever added to it." "I was chosen for this mission because killing is an art. And I am a Master." "The measure of an individual can be difficult to discern by actions alone." "It is difficult. All things worth keeping are." "Only few people get what they deserve, good or bad." "The body is not our true self - the soul is. Body and soul work as one in a whole person. When the soul is weakened by despair or fear, when the body is ill or injured the individual is disconnected - no longer whole." "A suicide mission? Yes...a suicide mission would do nicely." -Thane Krios WARNING: Spolier Alert Thane Krios is a fictional character in BioWare's Mass Effect franchise, who first appeared in Mass Effect 2 as a party member (or "squadmate"). The character is a drell, a race of extraterrestrial reptilian humanoids who form a sociopolitical alliance with the hanar, a species of jellyfish-like entities known for their strict adherence to polite speech and proper etiquette. He is a highly skilled professional assassin who utilizes a mixture of stealth, firearms, hand-to-hand combat techniques, and biotic powers. Thane Krios is voiced by Keythe Farley in the video game series. Thane may be recruited by Shepard in the planet Illium for a "suicide mission" to stop the abduction of human colonists by a mysterious species known as the Collectors. He candidly reveals to Shepard during their first meeting that he is dying of Kepral's Syndrome, a genetic respiratory disease that will ultimately lead to lung failure, but willingly joins the suicide mission. The character also appears in Mass Effect 3, the final game in the trilogy, where his condition has worsened. Thane makes further appearances in two issues of the Mass Effect: Foundation limited comic series, which take place prior to the events of the trilogy. The character is critically acclaimed and well received by critics and fans, with attention drawn to his complex characterization and as a positive depiction of a character with disabilities and openly religious video game character. Thane has featured prominently in promotional art, demo footage, trailers and advertisements for Mass Effect 2. Character Overview: Thane was raised on the ocean planet of Kahje, the homeworld of the hanar. A few centuries before the events of the original Mass Effect trilogy, the hanar evacuated a portion of the drell species from their dying homeworld Rakhana and transported them to Kahje. In gratitude to the hanar for saving them from extinction, the remnants of the drell people pledged their loyalty and service to the hanar as a client race, the two races establishing a symbiotic cultural relationship known as the Compact. The drell are integrated into every level of hanar society and usually assist with many tasks the hanar may find physically difficult to perform even with mechanical aid, such as combat or assassinations. The drell consider their service to the hanar an honor, regardless of the nature of the task. Thane possesses eidetic memory, a genetic trait typical of the drell species. An external stimulus may trigger an involuntary memory recall, which are so vivid and detailed that some drell may mistake it for reality. Thane occasionally loses himself reliving the perfect recall of some of his memories and can describe them in flawless detail. Thane was first trained by his hanar masters as an assassin since he was six, making his first assassination by the time he reached twelve. He met his wife during an assassination mission when she stepped in front of Thane's target in order to stop him. He decided to settle down with her and left the service of his hanar masters through a voluntary severance of their Compact relationship. Thane's wife was later murdered by mercenaries who were pursuing her husband. This event caused him to abandon their young son Kolyat, a decision that still haunts him. Instead of adopting the hanar worship of the Protheans like some of his brethren, Thane is a devotee of the old polytheistic religion of his species, and spends much of his time in prayer and meditation, even within his work. Thane prays before each mission and asks for forgiveness from his gods after each kill. On the other hand, Thane is unwavering in his determination to separate his moral conscience from the killing he has committed, and that they aren't anything he bears guilt for; according to drell religious teachings, the body and soul are separate, thus the person who hires him bears the guilt as his body is merely their tool. The player can discuss with him in great detail about his beliefs, and may even be invited by Thane to pray with him. Cassidee Moser, writing for Gamesradar, called Thane's prayer to the drell deity Amonkira a summation of his humble and loyal personality. Thane is a possible romantic interest for a female player character, Commander Shepard in Mass Effect 2. While the relationship itself does not carry forward into Mass Effect 3 due to the conclusion of his story arc, the player has the choice to spend private time with him at the Citadel hospital as his health deteriorates. Mass Effect is a military science fiction media franchise created by Preston Watamaniuk, Drew Karpyshyn and Casey Hudson and owned by Electronic Arts. It is based on the third-person role-playing shooter video game series developed by BioWare (which EA acquired shortly after the release of the first game) and released for the Xbox 360, PlayStation 3, and Microsoft Windows, with the third installment also released on the Wii U. The fourth game was released on Windows, PlayStation 4 and Xbox One in March 2017. The original trilogy largely revolves around a space navy soldier named Commander Shepard, whose mission is to save the galaxy from a race of powerful mechanical beings known as the Reapers and their agents, including the first game's antagonist Saren Arterius. The first game, released in 2007, sees Shepard investigating Saren, whom Shepard slowly comes to understand is operating under the guidance of Sovereign, a Reaper left behind in the Milky Way 50,000 years before, when the Reapers exterminated all sentient organic life determined to have met or exceeded a threshold of technological advancement in the galaxy as part of a recurrent cycle of genocide for an unknown purpose. Sovereign's purpose is to trigger the imminent return of the Reaper fleet hibernating in extra-galactic space, restarting the process of extermination. The second game takes place two years later and sees Shepard battling the Collectors, an alien race abducting entire human colonies in a scheme to aid the Reapers' return to the Milky Way. The final game of Shepard's trilogy centres on the war being waged against the Reapers. The fourth installment takes place in the Andromeda Galaxy and features a new cast of characters. The original trilogy was all met with commercial success as well as universal acclaim. The series is highly regarded for its narrative, character development, voice acting, the universe, and emphasis on player choice affecting the experience. BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka and Greg Zeschuk, alongside Trent Oster, Brent Oster, Marcel Zeschuk and Augustine Yip. As of 2007, the company is owned by American publisher Electronic Arts. BioWare specializes in role-playing video games, and achieved recognition for developing highly praised and successful licensed franchises: Baldur's Gate, Neverwinter Nights, and Star Wars: Knights of the Old Republic. They proceeded to make several other successful games based on original intellectual property: Jade Empire, the Mass Effect series, and the Dragon Age series. In 2011, BioWare launched their first massively multiplayer online role-playing game, Star Wars: The Old Republic. Source: Wikipedia

Details & Dimensions

Painting:Acrylic on Canvas

Original:One-of-a-kind Artwork

Size:40 W x 40 H x 1.5 D in

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I’m (I am?) a self-taught artist, originally from the north suburbs of Chicago (also known as John Hughes' America). Born in 1984, I started painting in 2017 and began to take it somewhat seriously in 2019. I currently reside in rural Montana and live a secluded life with my three dogs - Pebbles (a.k.a. Jaws, Brandy, Fang), Bam Bam (a.k.a. Scrat, Dinki-Di, Trash Panda, Dug), and Mystique (a.k.a. Lady), and five cats - Burglekutt (a.k.a. Ghostmouse Makah), Vohnkar! (a.k.a. Storm Shadow, Grogu), Falkor (a.k.a. Moro, The Mummy's Kryptonite, Wendigo, BFC), Nibbler (a.k.a. Cobblepot), and Meegosh (a.k.a. Lenny). Part of the preface to the 'Complete Works of Emily Dickinson helps sum me up as a person and an artist: "The verses of Emily Dickinson belong emphatically to what Emerson long since called ‘the Poetry of the Portfolio,’ something produced absolutely without the thought of publication, and solely by way of expression of the writer's own mind. Such verse must inevitably forfeit whatever advantage lies in the discipline of public criticism and the enforced conformity to accepted ways. On the other hand, it may often gain something through the habit of freedom and unconventional utterance of daring thoughts. In the case of the present author, there was no choice in the matter; she must write thus, or not at all. A recluse by temperament and habit, literally spending years without settling her foot beyond the doorstep, and many more years during which her walks were strictly limited to her father's grounds, she habitually concealed her mind, like her person, from all but a few friends; and it was with great difficulty that she was persuaded to print during her lifetime, three or four poems. Yet she wrote verses in great abundance; and though brought curiosity indifferent to all conventional rules, had yet a rigorous literary standard of her own, and often altered a word many times to suit an ear which had its own tenacious fastidiousness." -Thomas Wentworth Higginson "Not bad... you say this is your first lesson?" "Yes, but my father was an *art collector*, so…"

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