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4
View In My Room
Mixed Media, Algorithmic Art on Paper
Size: 19.7 W x 27.6 H x 0.1 D in
Ships in a Tube
1168 Views
4
Featured in One to Watch
Featured in the Catalog
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This artwork is a part of a series that explore the use of harmonic motion in painting. The flowing style and the resemblance to a vortex make the portrait come to life, with an intense feeling of movement. Nothing is drawn by hand; everything is automatically drawn by an specially designed interactive installation called "Drawing Pendulum": a pendulum that draws portraits, when spinning. You can see in in action in the following videos: https://www.youtube.com/watch?v=TSqaXOUuY6Q https://www.youtube.com/watch?v=qiHDKbsE9tA The installation consists from a "printing-device" that is hanged as a pendulum. The visitor pushes the pendulum and makes it spin. Beside the initial push, the pendulum’s movement is not controlled by any other electrical or mechanical way; it spins naturally. As the oscillation of the pendulum decreases, it covers most of the drawing surface. If the pendulum happens to be on a spot that must to be drawn, some ink is dripped at that spot. In that way a (predefined) portrait is gradually drawn. The style of the dripping generally resembles a vortex that is defined from the initial push. The oscillation lasts about 5 minutes.
2010
Algorithmic Art on Paper
One-of-a-kind Artwork
19.7 W x 27.6 H x 0.1 D in
Not Framed
Not applicable
Ships Rolled in a Tube
Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.
Ships rolled in a tube. Artists are responsible for packaging and adhering to Saatchi Art’s packaging guidelines.
Greece.
Shipments from Greece may experience delays due to country's regulations for exporting valuable artworks.
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Petros Vrellis was born in Greece in 1974. He holds a MEng in Electrical Engineering and a MA in Art Sciences. As computer sciences open up new ways of expression, he tries to combine his technological background with arts by exploring the potential of new media through digital art and interactive installations. He considers himself more of a "toy-inventor" than an artist; he believes that the most important thing is to find new ways to "play" by experimenting and even by breaking the rules. The main tools for his work are computers, programming languages (c++ and especially the "openframeworks" open source toolkit) and electronics (cameras, microcontrollers, e.t.c.)
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