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Original Figurative Landscape Painting by Marco Barberio
Original Figurative Landscape Painting by Marco Barberio
small-01
Original Figurative Landscape Painting by Marco Barberio
small-02
Original Figurative Landscape Painting by Marco Barberio
Original Figurative Landscape Painting by Marco Barberio
Original Figurative Landscape Painting by Marco Barberio
Original Figurative Landscape Painting by Marco Barberio
Original Figurative Landscape Painting by Marco Barberio

3

"Apple Store 2021" Fine Art Print

Marco Barberio, Italy

$40

Material
  • 100% cotton, acid-free, museum quality paper
  • Printed with archival pigmented inks
  • Has a 2"-3" white border with matte finish
Fine Art Paper
Size
12 x 6 in ($40)
Frame
No Frame

Archival-grade Materials

Fade-resistant Inks

Professionally Printed

ABOUT THE ARTWORK
DETAILS AND DIMENSIONS
SHIPPING AND RETURNS

Apple Computer retail store on Fifth Avenue in New York City. The glass cube is the only portion of the Apple Store that stands above plaza level. Once inside, customers take a central cylindrical transparent glass elevator or surrounding spiral staircase to the sales floor below. The Apple Store Fi...

Year Created:

2021

Subject:
Medium:

Print, Giclee on Fine Art Paper

Rarity:

Open Edition

Size:

12 W x 6 H x 0.1 D in

Ready to Hang:

No

Frame:

Not Framed

Packaging:

Ships Rolled in a Tube

Delivery Cost:

Calculated at checkout.

Delivery Time:

Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.

Returns:

All Open Edition prints are final sale items and ineligible for returns. Visit our help section for more information.

Handling:

Ships rolled in a tube. Art prints are packaged and shipped by our printing partner.

Ships From:

Printing facility in California.

Need more information?

Need more information?

Marco Barberio, 1971 Italy. During his life, he has always cultivated a passion for art and creativity, even without attending specialized schools. He spent his adolescence in the 80s, painting with the myth of American graffiti and pop art. In the 90s he was in the middle of the digital revolution and the birth of the Internet. Thanks to entrepreneurial intuition, the predisposition to new technologies and love for art, he founded a web company with the role of art director. In his US travels, he definitively consolidates the metropolitan subjects for his realistic paintings with references to pop icons. I call my artistic process “sampled realism”. The sampled realism is a way to translate an abstract idea, a state of mind of the real world and of everyday life, into an artistic representation, aiming to find a correct balancing between science and art. Environments, metropolitan landscapes, streets and places are just opportunity to freeze the sigh of an instant, the perfect moment. The urban landscapes into the pictorial “shots” are not just scenography, but moments of suspension, of losses of reference points. Spatiality as an element of the story is meant as an active agent of a tale. Are early stories, beginning of a movie, still images that narrate episodes within spaces defined by frames. Time is frozen and tension inert, while the action seems “off-screen”, in another world. The pictorial is made, being in the digital age, with the technique of sampling. The classic example of sampling is given by the world of music: the sound wave of an instrument played live is perceived as a signal “continuous”. When a sound is “captured” digitally, occurs a sampling process where the information of that signal is stored with a certain frequency. In this way, the continuous analogue signal becomes a digital signal discontinuously, apparently with some shortcomings. But this new digital signal, that can be stored in some way, is perceived exactly like the real analogue. In the digital era, much of the reality we live tends to be “sampled” and trapped in electronic devices. Similarly, in sampled realism the image is made with a process of simplification of the colours, a “sampling”. In this perspective, the colours are not mixed but become splashes, curves between which there are no shades. Just as it is in topography with the level curves, or in tomography, where the three-dimensional rendering of the body is given by samples in layers.

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