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View In My Room

This Game Don't Stink! Print

Philip Leister

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21 x 14 in ($129)

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ABOUT THE ARTWORK

Earthworm Jim is a 1994 run and gun platform game developed by Shiny Entertainment, featuring an earthworm named Jim, who wears a robotic suit and battles evil. The game was released for the Sega Genesis, and subsequently ported to a number of other video game consoles. It was well received by critics, and received a sequel, Earthworm Jim 2, in 1995. In 2009, Gameloft developed and released a remake for mobile phones and Nintendo DSi which was later ported to PlayStation 3 and Xbox 360 as Earthworm Jim HD. In February 2018, Gameloft's contract with Interplay ended and all of the ports developed by Gameloft were removed from digital stores. The game plays as a 2D sidescrolling platformer with elements of a run and gun game as well. The player controls Jim and must maneuver him through the level while avoiding obstacles and enemies. The player can use Jim's gun as a method of shooting enemies, or his head as a whip for whipping enemies. The whip move also allows the player to grab hold of, and swing from, certain hooks in the game. Some levels have additional requirements beyond merely getting to the end of the level. For example, the level "For Pete's Sake", involves making sure the computer-controlled Peter Puppy character gets through the level unharmed, which is accomplished by whipping him to make him jump over pits, and defeating enemies before they can damage him. Failure to do so results in Peter lashing out at Jim, taking away from his health. Levels commonly culminate with a boss battle. The game incorporates a large variety of villains in the boss battles, including Psy-Crow, Queen Slug-for-a-Butt, Evil the Cat, Bob the Killer Goldfish, Major Mucus, and Professor Monkey-For-A-Head. Two villains made their only appearance in this game, Chuck, a junkyard man with a tendency to vomit bizarre objects, and Doc Duodenum, a crazed organ of a giant alien. In-between most levels, a racing level called "Andy Asteroids" is played. Unlike the rest of the game, it places the viewpoint behind Jim. The player must direct Jim on his rocket, in a race against Psycrow, through a tube-like structure while collecting items and boosts and avoiding asteroids. If the player wins, the next level is started instantly. If the player loses, a special boss fight against Psy-Crow must be won in order to progress to the next level. Other variations in gameplay occur over the course of the game as well, such as a competitive bungie-jumping and fighting level, and an underwater maze that must be traversed both within a timelimit and without crashing too many times. Playmates Toys, finding success with the license for Teenage Mutant Ninja Turtles, wanted to start their own franchise. Inspired by the success of the Sonic the Hedgehog series with Sonic the Hedgehog and Sonic the Hedgehog 2, they decided that they wanted to start the franchise as a video game, a rare approach at the time. From there, the game's design actually started with Douglas TenNapel's simple sketch of an earthworm that he presented to Shiny Entertainment. Impressed, programmer David Perry and the rest of Shiny bought the rights to Earthworm Jim from TenNapel, and started developing the game. From there, TenNapel would work on doing the game design, creating level ideas, and voicing Jim's character, while Perry and the other programmers created other characters and game mechanics. Perry recounted that the giant hamster "was drawn by one of our guys at three o'clock one morning". The game's crazy atmosphere, world, and characters was due to the fact that the company had previously always been restricted to doing licensed games, like 7up's Cool Spot, where they had to conform to the other company's preset limitations. In that respect, the game was actually created as a satire of platform video games at the time; for instance, "Princess-What's-Her-Name" was a parody of how so many video games had throw-away female characters to be saved. Earthworm Jim is a series of side-scrolling platforming video games, featuring an earthworm named Jim, who wears a robotic suit and battles evil. The series is noted for its platforming and shooting gameplay, surrealist humor, and edgy art style. Four games were released in the series: Earthworm Jim, Earthworm Jim 2, Earthworm Jim 3D, and Earthworm Jim: Menace 2 the Galaxy, with the first game released in 1994. The series lay dormant for almost a decade before Gameloft remade the original game in HD for PlayStation Network and Xbox Live Arcade in 2010. Interplay announced Earthworm Jim 4 in 2008, but little has surfaced since. Source: Wikipedia

DETAILS AND DIMENSIONS
Print:

Giclee on Canvas

Size:

21 W x 14 H x 1.25 D in

Size with Frame:

22.75 W x 15.75 H x 1.25 D in

SHIPPING AND RETURNS
Delivery Time:

Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.

I’m (I am?) a self-taught artist, originally from the north suburbs of Chicago (also known as John Hughes' America). Born in 1984, I started painting in 2017 and began to take it somewhat seriously in 2019. I currently reside in rural Montana and live a secluded life with my three dogs - Pebbles (a.k.a. Jaws, Brandy, Fang), Bam Bam (a.k.a. Scrat, Dinki-Di, Trash Panda, Dug), and Mystique (a.k.a. Lady), and five cats - Burglekutt (a.k.a. Ghostmouse Makah), Vohnkar! (a.k.a. Storm Shadow, Grogu), Falkor (a.k.a. Moro, The Mummy's Kryptonite, Wendigo, BFC), Nibbler (a.k.a. Cobblepot), and Meegosh (a.k.a. Lenny). Part of the preface to the 'Complete Works of Emily Dickinson helps sum me up as a person and an artist: "The verses of Emily Dickinson belong emphatically to what Emerson long since called ‘the Poetry of the Portfolio,’ something produced absolutely without the thought of publication, and solely by way of expression of the writer's own mind. Such verse must inevitably forfeit whatever advantage lies in the discipline of public criticism and the enforced conformity to accepted ways. On the other hand, it may often gain something through the habit of freedom and unconventional utterance of daring thoughts. In the case of the present author, there was no choice in the matter; she must write thus, or not at all. A recluse by temperament and habit, literally spending years without settling her foot beyond the doorstep, and many more years during which her walks were strictly limited to her father's grounds, she habitually concealed her mind, like her person, from all but a few friends; and it was with great difficulty that she was persuaded to print during her lifetime, three or four poems. Yet she wrote verses in great abundance; and though brought curiosity indifferent to all conventional rules, had yet a rigorous literary standard of her own, and often altered a word many times to suit an ear which had its own tenacious fastidiousness." -Thomas Wentworth Higginson "Not bad... you say this is your first lesson?" "Yes, but my father was an *art collector*, so…"

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