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View In My Room
Remains of the day, exploring asemic writng and the languages expressed by parts of the whole. digital print on archival paper
2009
Print, Giclee on Fine Art Paper
Open Edition
8 W x 10 H x 0.1 D in
13.25 W x 15.25 H x 1.2 D in
Yes
White
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Printing facility in California.
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United States
I began in Brooklyn in 1945, moving to Northport on Long Island Sound when my son Jesse was born. I’ve been an artist my entire adult life (and well before that) moving through a wide range of explorations, experiences and mediums and always in pursuit of the flow through space, time and light. I set out on a path of realist painting > landscapes > interiors and expanded to a panoramic format encompassing physicality, philosophy and dynamics. I’ve had several solo gallery shows and assorted group shows but not very satisfying encounters > which led to experiments with animation. My works are in MOMA and Met collections and shown at numerous screenings around the world. I began to direct and produce short animations for PBS educational programming: Ring of Truth. Creation of the Universe, Sesame Street, 3-2-1 Contact, etc. all the while continuing my personal explorations. Lines between art and commerce get blurry with each path often informing the other. Changing technologies of animation and the advent of the Apple II brought me back to software coding (first encountered at Dartmouth as a guinea pig for BASIC). A year-long National Science Foundation led to multi-disciplinary approaches to learning which led to co-founding the Long Island Children’s Museum where I focused on making software visualizations and interactive physical exhibits. I then founded Protozone Inc. to make commissioned projects for art, science and history and children’s hospitals. For the past decade my explorations have led me to create semi-AI art making software machines which algorithmically output compositions in a variety of stylistic themes combined with touchscreen interference with the flow. Often these “machines” are sparked by another path I’m following: building ephemeral structures using found materials on beaches, leaving them to tide and wind. I photograph these beachworks, expanding a growing archive of discoveries. Software is a “sketching” medium for playing out possibilities on the beach. And beachworks also suggest new algorithms.
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