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The Book of the Dead Collage

Teo Spiller

Slovenia

Collage, Digital on Wood

Size: 15.7 W x 23.6 H x 1.6 D in

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886 Views
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About The Artwork

Book of the dead was the worlds first interactive online artistic interpretation of Tibetan book of the dead. From parts of that net.art project, which was first time public introduced in 1997 at Casa das rosas web.art contest in Rio de Janeiro, Brasil, I build this tangible object, which is one of only six Tangible net.art works in the world. Net.art was a very popular, global art movement in ‘90. Artists used Internet as a material, atelier, gallery and the content of their art at the same time. In the time of net.art, connections were slow, screens were small, web pages were simple, but the discourse on the Internet was global, constructive and critical. With the Internet boom, net.art became the most cutting edge art of its time. It was exhibited in virtually every contemporary art museum in the world. Later on net.art was forgotten, mostly because it was so difficult to monetize. Most works were lost and there is very little documentation left about it. After 25 years most net.art projects don't work anymore. To prevent net.art from being completely forgotten, Teo Spiller started a campaign to gather collectors attention on material artifacts connected to net.art, among them 9 objects from the Tangible net.art series.

Details & Dimensions

Collage:Digital on Wood

Original:One-of-a-kind Artwork

Size:15.7 W x 23.6 H x 1.6 D in

Shipping & Returns

Delivery Time:Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.

I use machines to create art, wondering if machines will one day understand my art. Computers, mobile phones and robots are strongly getting into our minds. We are more and more behaving like machines, while Intelligent devices are more and more behaving like humans. Once there might be no difference between the machine and the human at all. I examine different forms our technology based society takes, and the motives that lie behind it. I use the copy-paste culture, post-production and modularity as the common denominators of the digitized worlds. Altering them is a way of questioning the attitudes, fears, unwritten rules, opportunities and dangers which have formed that environment and our behavior within it. Aesthetics and ontology of my work are strongly related to my working process. I take icons, symbols and other entities from the mediated reality and combine them in algorhytmic ways. I strive to convey that sense of algorhytmic simplicity by capturing its algorhytmic language.

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