This work is the first of six randomised-jigsaw-generation performances executed over a six-week period during February-March 2015 (the subject of my residency at Bank Street Arts, Sheffield, UK). Circuit-bent jigsaw #1 was generated on Friday 6th February from 11:01:06 to 15:59:10. It is a practical and theoretical journey into glitch-art and the processes involved in circuitbending and databending via the medium of traditional jigsaws. It investigates two levels of glitch. Firstly, it replicates these digital processes of randomisation in a non-digital medium - something which could be termed "aesthetic glitch art". This is what glitch art would look like if it had been invented by the Victorians. Secondly, and more importantly, the piece explores the deeper level of "conceptual glitch" - the genuinely accidental occurrence of glitches in the process which can have a visible effect on the image. This, of course, must not be forced, or it could no longer be considered a true glitch. The jigsaws were generated by the throw of the dice in weekly 6-hour long performances. Documention and exploration of the process can be found at geraintedwards.com A short film about the project by SIX Project Space can be seen here: https://vimeo.com/125376720 N.B. Largest print size is closest to actual size.
Collage:Found Objects on Other
Size:28.7 W x 20.5 H x 0.1 D in
Ready to Hang:No
geraintedwards.com I am a Welsh, Sheffield-based artist. My work is an exploration of the art-object in an age of the non-object. Through various media such as painting, video, sculptural installation and web-based art, my practice explores the relationship between our physical and virtual worlds and interrogates our experience and behaviour within and between them, considering themes of space, objectivity, erasure and connection. I am self-taught and my chosen focus comes from a passion for questioning virtual/physical hybridity and its potential as a source of creativity and commentary. I am someone who believes in art as a tool to uncover truths, something which I attempt to do through constructing metaphors for the evolving behaviours, relationships and experiences which we encounter in our increasingly hybridised lives. I maintain that this is the best way to provide the distance and change of perspective needed to achieve objectivity. My core approach is translation between the virtual and physical worlds (intermedial translation), as I have found it the most effective way to reveal the hidden functionality of our digital tools and environments, at a time when humanity is increasingly shifting from being the subject to the object of activity. My approach has criticality as a central concern, not from a Luddite perspective, but rather one that sees it as a duty of the artist to investigate and question where we are as a species. There are rich theoretical seams to be mined in the work, but there is also an undoubtable thread of humour that runs through it, and it is often joyful, and I would argue, magical. My goal is to communicate big ideas of universal relevance in a light-hearted, accessible way.
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