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A figure is held in place, arms spread to the sides and torn, as if it vanishes into the air. Reminding a tree that is stuck deep down in the earth with it’s branches and leaves growing into space. The wire mesh is almost like small computer poligons or pixels that flow out into space and let’s the viewer imagine the figure continuing out and endless.

In the body sculpting process I use metal mesh to create space, muscle tissue and bone, yet the semitransparent mesh allows the viewer an objective interpretation to the naked human body in space.

By using everyday materials, tough, rough, and massive, which usually are unseen, covered and are below the surface - concrete, steel mesh and overcoat of color – the sculpture come to the center of the space.

The use of these materials to create human bodies, vulnerable, rounded, yet muscular fortified eager for battle - make the process of the creation complex and full of emotional intensity.

Power and basic materials on the one hand with outstretched hands up and sideways without shame on the other, trying to convey a feeling of sculptures trying to continue, expand and leap out of the base castings which fixes them in place, and look like branches that end in a kind of unraveling and falling apart in space.

The semitransparent sculpture in space gives the viewer a new angle and changes from different directions, and so keeps evolving when surrounding it.
A figure is held in place, arms spread to the sides and torn, as if it vanishes into the air. Reminding a tree that is stuck deep down in the earth with it’s branches and leaves growing into space. The wire mesh is almost like small computer poligons or pixels that flow out into space and let’s the viewer imagine the figure continuing out and endless.

In the body sculpting process I use metal mesh to create space, muscle tissue and bone, yet the semitransparent mesh allows the viewer an objective interpretation to the naked human body in space.

By using everyday materials, tough, rough, and massive, which usually are unseen, covered and are below the surface - concrete, steel mesh and overcoat of color – the sculpture come to the center of the space.

The use of these materials to create human bodies, vulnerable, rounded, yet muscular fortified eager for battle - make the process of the creation complex and full of emotional intensity.

Power and basic materials on the one hand with outstretched hands up and sideways without shame on the other, trying to convey a feeling of sculptures trying to continue, expand and leap out of the base castings which fixes them in place, and look like branches that end in a kind of unraveling and falling apart in space.

The semitransparent sculpture in space gives the viewer a new angle and changes from different directions, and so keeps evolving when surrounding it.
A figure is held in place, arms spread to the sides and torn, as if it vanishes into the air. Reminding a tree that is stuck deep down in the earth with it’s branches and leaves growing into space. The wire mesh is almost like small computer poligons or pixels that flow out into space and let’s the viewer imagine the figure continuing out and endless.

In the body sculpting process I use metal mesh to create space, muscle tissue and bone, yet the semitransparent mesh allows the viewer an objective interpretation to the naked human body in space.

By using everyday materials, tough, rough, and massive, which usually are unseen, covered and are below the surface - concrete, steel mesh and overcoat of color – the sculpture come to the center of the space.

The use of these materials to create human bodies, vulnerable, rounded, yet muscular fortified eager for battle - make the process of the creation complex and full of emotional intensity.

Power and basic materials on the one hand with outstretched hands up and sideways without shame on the other, trying to convey a feeling of sculptures trying to continue, expand and leap out of the base castings which fixes them in place, and look like branches that end in a kind of unraveling and falling apart in space.

The semitransparent sculpture in space gives the viewer a new angle and changes from different directions, and so keeps evolving when surrounding it.
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The Gaze Sculpture

Ofer Rubin

Israel

Sculpture, Metal on Steel

Size: 21 W x 30 H x 8 D in

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SOLD
Originally listed for $1,910
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546 Views
3

About The Artwork

A figure is held in place, arms spread to the sides and torn, as if it vanishes into the air. Reminding a tree that is stuck deep down in the earth with it’s branches and leaves growing into space. The wire mesh is almost like small computer poligons or pixels that flow out into space and let’s the viewer imagine the figure continuing out and endless. In the body sculpting process I use metal mesh to create space, muscle tissue and bone, yet the semitransparent mesh allows the viewer an objective interpretation to the naked human body in space. By using everyday materials, tough, rough, and massive, which usually are unseen, covered and are below the surface - concrete, steel mesh and overcoat of color – the sculpture come to the center of the space. The use of these materials to create human bodies, vulnerable, rounded, yet muscular fortified eager for battle - make the process of the creation complex and full of emotional intensity. Power and basic materials on the one hand with outstretched hands up and sideways without shame on the other, trying to convey a feeling of sculptures trying to continue, expand and leap out of the base castings which fixes them in place, and look like branches that end in a kind of unraveling and falling apart in space. The semitransparent sculpture in space gives the viewer a new angle and changes from different directions, and so keeps evolving when surrounding it.

Details & Dimensions

Sculpture:Metal on Steel

Original:One-of-a-kind Artwork

Size:21 W x 30 H x 8 D in

Shipping & Returns

Delivery Time:Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.

Graduated from Department of Industrial Design at Bezalel. A multidisciplinary artist and entrepreneur. Throughout my career I focused on the intersection between art and technology. This included founding a computer graphics animation business, a 3D imagery company, designing computer games and commercials, and serving as creative director and advisor for technology startups.

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