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Bacteria Artwork

Erkan Cerit

Turkey

Digital, Digital on Canvas

Size: 69.7 W x 39.4 H x 0 D in

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$900

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About The Artwork

Bacteria are ubiquitous, mostly free-living organisms often consisting of one biological cell. They constitute a large domain of prokaryotic microorganisms. Typically a few micrometres in length, bacteria were among the first life forms to appear on Earth, and are present in most of its habitats. Bacteria inhabit soil, water, acidic hot springs, radioactive waste, and the deep biosphere of Earth's crust. Bacteria are vital in many stages of the nutrient cycle by recycling nutrients such as the fixation of nitrogen from the atmosphere. The nutrient cycle includes the decomposition of dead bodies; bacteria are responsible for the putrefaction stage in this process. In the biological communities surrounding hydrothermal vents and cold seeps, extremophile bacteria provide the nutrients needed to sustain life by converting dissolved compounds, such as hydrogen sulphide and methane, to energy. Bacteria also live in symbiotic and parasitic relationships with plants and animals. Most bacteria have not been characterised and there are many species that cannot be grown in the laboratory. The study of bacteria is known as bacteriology, a branch of microbiology.

Details & Dimensions

Digital:Digital on Canvas

Original:One-of-a-kind Artwork

Size:69.7 W x 39.4 H x 0 D in

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Erkan has been always in movie sets since his childhood as the son of a Turkish Producer Nihat Cerit. When he was 10, he was trained about optical illusions effect done by mirrors. His life has changed once his father gave him a gift, it was a Commodore 64. One year after Commodore 64's world launch, a 12 year old boy, Erkan fell in love with computers. At home he developed simple computer games and computer programs by turning numeric formulas into visual images, in QBasic language. When he presented these to Teleteknik, (the representative of Commodore in Turkey), he became the youngest employee of Teleteknik at age 13. He wanted to learn more but there was no "master" or mentor about computers at that time so he had to work on his own. Erkan continued his education while working at Teleteknik , he was not spending too much time at school but was getting good grades. Doctors reported him as child with "High IQ." Unfortunately there was no special school for him and he was getting bored at school so he quit his education. He got graduated from High School at age 17 through a special exam. In 1986, he started working at Goldstar Turkey as freelance programmer. In 1988, he started working at Apple Computers Turkey and got trained on Desktop publishing, Computer Aided Design and Graphic Design. He developed several software programs during the years he worked at Apple TR. In 1991, he decided to focus on Industrial IT solutions including textile pattern design, computer aided manufacturing design, local & wide area network, NCR Corp., CNC programming and worked as sales representative for IBM. He developed neurosurgery & microsurgery video recording facility for Uludag University. In 1994, SGI, Silicon Graphics Inc. contacted Erkan and he became the Media Advisor for SGI and started preparing media coverage on Virtual Reality. When Telecine wanted to purchase SGI server, and they also asked Erkan to work with them. He got trained in 3 dimensional photo-realistic design and visualization by Telecine Corp & SGI. That's when he got interested in Stereoscopy. During these years he was also writing articles on technology for several major magazines and newspapers. In 1995, he attended a Naval Operations Practice directed by Turkish Army in a Frigate for 15 days as a technology reporter. That's when his journey with Stereoscopy began, after seeing through the stereoscopic viewfinder of a long-range heavy machine gun.

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