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VIEW IN MY ROOM

Understand - Limited Edition 8 of 8 Print

Theresa Devine

United States

Printmaking, Interactive on Other

Size: 50 W x 60 H x 16 D in

Ships in a Crate

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About The Artwork

2 of the pieces from this edition were stolen from my studio on 11-15-2016. Understand portrays my experience in 2011. This was the year in which I got rid of my car, bought a ramp van, and rented a scooter. I had fallen twice but needed to fall a third time in order for my medical insurance to pay for a wheelchair. The third fall happened that year and I went to the emergency room for x-rays and pain killers. I was finally able to get a power wheelchair. This piece is the most superficial one in the series. In the game there is a field of "gems" which signify the "earthly desires" of the insurance company and the viewer is given the goal to clear the screen. Again, unpredictability was used in the game play and the protagonist is invisible. It was used in this instance to portray the precarious position I had been put in by the rules that were set by the insurance company. This game is easy to learn and hard to master. The sound on collision is a Zen gong. https://youtu.be/qGRxYDoM8UU

Details & Dimensions

Printmaking:Interactive on Other

Artist Produced Limited Edition of:1

Size:50 W x 60 H x 16 D in

Shipping & Returns

Delivery Time:Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.

Theresa Devine is an Associate Professor in the New College of Interdisciplinary Arts and Sciences at Arizona State University. Theresa received her BFA in Painting and Printmaking at Texas A & M University- Corpus Christi in 1991 and her MFA in Painting at University of Houston in 1994. In her personal artwork she explores games, toys and play. Her work as lead of the Studio 4 Gaming Innovation research lab on the West campus focuses on developing table top and digital games which combine entertainment and conceptual depth. The Studio 4 also researches games to redefine and explore what they can be and how they can be used to initiate transformation in our society. ------- Artist Statement------- Ce n'est pas un jouet: This is not a toy. Why do we forget to play when we grow up? Why do we hurt each other? Everywhere I look I see distrust, miscommunication, and misunderstanding. This is followed with greed, selfishness, and pain. How can play help us to understand each other? Can play transform us and our world? Play is how we learn and gain trust from each other, so can play liberate us from the cycle of hurting each other? Through toys and games, I explore the intersection between adversity and play. Play is a serious venture and as the title says, it is not a toy. I invoke Magritte with this title because his work showed us that possibilities are only limited by our imagination. I believe that through play we release ourselves from adversity and open the door to new possibilities.

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