VIEW IN MY ROOM
United States
Printmaking, Acrylic on Other
Size: 50 W x 60 H x 24 D in
Ships in a Crate
One of the pieces from this edition were stolen from my studio on 11-15-2016. Unknown is the last in the series, which is about my experience from 2012-2015. The disease quietly decided to take my ability to swallow and I began to slowly starve. When I weighed in at 89 pounds I was given a food tube surgically. This action saved my life and I had to learn how to eat all over again. I spent much of 2013-2014 recuperating and had the eating and sleeping cycle of a new born baby. I recovered and gained back my normal weight of 120 pounds. In this game only the collisions are visible. The enemies and the protagonist are invisible in order to depict the experience of fighting starvation. It is a lonely and quiet fight and so the game is very pensive and quiet as well. The sound on collision is wind-chimes. This is the most beautiful of the video games, as these years brought me the closest to death and focusing on the beauty of life helped me recover. This game is easy to learn and easy to master. The collisions are mesmerizing. https://youtu.be/GeZAyNv16PA
Printmaking:Acrylic on Other
Artist Produced Limited Edition of:1
Size:50 W x 60 H x 24 D in
Frame:Not Framed
Ready to Hang:Not applicable
Packaging:Ships in a Crate
Delivery Time:Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.
Handling:Ships in a wooden crate for additional protection of heavy or oversized artworks. Crated works are subject to an $80 care and handling fee. Artists are responsible for packaging and adhering to Saatchi Art’s packaging guidelines.
Ships From:United States.
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United States
Theresa Devine is an Associate Professor in the New College of Interdisciplinary Arts and Sciences at Arizona State University. Theresa received her BFA in Painting and Printmaking at Texas A & M University- Corpus Christi in 1991 and her MFA in Painting at University of Houston in 1994. In her personal artwork she explores games, toys and play. Her work as lead of the Studio 4 Gaming Innovation research lab on the West campus focuses on developing table top and digital games which combine entertainment and conceptual depth. The Studio 4 also researches games to redefine and explore what they can be and how they can be used to initiate transformation in our society. ------- Artist Statement------- Ce n'est pas un jouet: This is not a toy. Why do we forget to play when we grow up? Why do we hurt each other? Everywhere I look I see distrust, miscommunication, and misunderstanding. This is followed with greed, selfishness, and pain. How can play help us to understand each other? Can play transform us and our world? Play is how we learn and gain trust from each other, so can play liberate us from the cycle of hurting each other? Through toys and games, I explore the intersection between adversity and play. Play is a serious venture and as the title says, it is not a toy. I invoke Magritte with this title because his work showed us that possibilities are only limited by our imagination. I believe that through play we release ourselves from adversity and open the door to new possibilities.
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