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"Join one of the earliest amphibious landings of the Great War as the British Empire struggles to secure the oil on the Al-Faw Peninsula. The majestic Ottoman fortress of Fao guards the entrance and is not falling uncontested. Here you will fight through marshlands and dunes, over bridges and shallow coves. The assault finally enters the ancient fortress itself. The quest for oil begins here. The Dreadnought needs to feed."
— Official website description


Fao Fortress is a map featured in Battlefield 1. Taking place during the British amphibious landings on the Al-Faw peninsula in 1914, it sees the Ottoman Empire defending the hilltop fortress from land and sea attack.

Within days of the Ottoman Empire joining the war with the Central Powers, the British Empire mounted an amphibious landing on the Turkish-occupied section of the Persian Gulf known as the Al-Faw peninsula. The dim light of the dawn colors the sand and rock of the coastline a dull red, and though not fully risen the pink-orange sun, reflected by the rippling purple waters, causes the air to shimmer hazily. The relatively narrow strip of accessible land along the coast is bordered to the west by tall, impassible cliffs. Around the map center on the west side are lower cliffs that can be scaled, the steep rocky ridges of the range giving way to massive dunes sloping down towards the sea. Close to the water the low ground of the beaches is divided by the tide, forming shallow inlets and canals between several "islands" which can be navigated by small boats, and forded at points by infantry and vehicles. At the end of a spit of land stretching out to the northeast is the fortress itself, its many towers and bastions dominating the region from the high ground.

Further out to sea to the east, a large section of ocean is available for boats and ships to sail in, although map boundaries inevitably take them close to the fortress walls. There are no obstacles out in the expanse save for a small, featureless island to the northeast of Fao Fortress.


Domination functions in a very similar manner to Conquest. The gamemode has no uncap bases and players cannot spawn on captured control points, instead randomly spawning around the map or on squadmates. Due to its smaller scale, maps typically feature only three objectives that are in relative proximity from each other. Control Points capture significantly faster than in regular Conquest, and no vehicles spawn on the map. Ticket bleed is still inflicted by owning over half of the Control Points on the map, and the first team to reduce the enemy's ticket count to zero or have a greater number of tickets by the end of the round wins the match.

Domination:

Fao Gate:  Fao Gate is located around the main gate into the fortress on the southwest side. The capture zone is mostly outside the fortress walls, with only a narrow area extending past the gate into the Outer Courtyard.

Fao Galleries: Fao Galleries is located in the underground garrison below the northern sector of the fort. The relatively large capture zone includes most of the deepest areas of the galleries, which are formed of a square loop of corridors with compartments and inward-turning sections of wall forming many hiding spots and corners to ambush from inside the confined objective.

Fao Bastion: Fao Bastion is situated in the middle of the Inner Courtyard. The small capture zone only includes the central, circular redoubt and the staircases leading up to it, as well as a small section of the bastion platform and the taller circular watchtower to the immediate east.

Source: Battlefield Wiki


Battlefield 1 is a first-person shooter video game developed by EA DICE and published by Electronic Arts. Battlefield 1 is the fifteenth installment in the Battlefield series, and the first main entry in the series since Battlefield 4. It was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on October 21, 2016.

Battlefield 1 received positive reviews by critics and was seen as an improvement over the series' previous installments, Battlefield 4 and Battlefield Hardline. Most of the praise was directed towards its World War I theme, single-player campaigns, multiplayer modes, visuals, and sound design. It was a commercial success, selling over 15 million copies. The next game in the franchise, Battlefield V, was announced on May 23, 2018 and was released on November 20, 2018.

Similar to its predecessors, Battlefield 1 is a first-person shooter game that emphasizes teamwork. It is set in the period of World War I, and is inspired by historical events. Players can make use of World War I weapons, including bolt-action rifles, submachine guns, automatic and semi-automatic rifles, artillery, flamethrowers, and poison gas to combat opponents. Melee combat was reworked, with DICE introducing new melee weapons such as sabres, trench clubs, and shovels into the game. These melee weapons were divided into three groups: heavy, medium and light. Players can also take control of various armored vehicles, including light and heavy tanks, armored trucks, cars, torpedo boats, bi- and tri-plane aircraft, an armored train, reconnaissance vehicles, a dreadnought and an M-class zeppelin, as well as ride horses into battle. Destructible environments and weapon customization, features present in the previous games, returned in Battlefield 1 and are more dynamic.

The game's world designer, Daniel Berlin, said the campaign mode has larger and more open environments than those in previous installments in the franchise, with more options and choices in terms of paths to completing levels and how to approach combat. Players can control several characters in the campaign. If the player dies in the prologue, they will then take control of another soldier and role instead of reloading from a checkpoint. These roles can range from tank gunner to rifleman. When the player dies, a name appears on the screen of a real soldier, along with their birth year. Unlike its predecessors, the game features a collection of war stories, similar to an anthology.

The game's multiplayer mode supports up to 64 players. The new squad system allows a group of players to enter and leave game servers together. According to Berlin, playing without joining a squad would make gameplay significantly more difficult. Multiplayer maps are based on locations around the world, including Arabia, the Western Front, and the Alps. The game launched with nine maps and six modes, which include Conquest, Domination, Operations, Rush, Team Deathmatch, and War Pigeons, a mode in which players must secure war pigeons and use them to call for an artillery strike.


Multiplayer modes:
Battlefield 1's multiplayer modes feature a number of game types seen in previous entries in the franchise, as well as new modes;
Conquest: one of the standard game modes in the Battlefield series. Teams capture objectives across the map, earning points based on the number of objectives they hold. If a team is suffering from a major point deficit, a Behemoth-class vehicle (such as a Zeppelin L 30, an armoured train or a Dreadnought) becomes available for their use.
Domination: a version of Conquest with a smaller map and fewer control points.
Rush: another standard game mode in the series, played between a defending and attacking team. An attacking team with a limited number of respawns must attempt to plant bombs in two telegraph stations located within a sector of the map, while the defending team must protect the stations and defuse planted bombs before they explode. If the attackers are successful, their respawns are replenished and the defending team falls back to the next sector. The game ends if the defending team exhausts the attackers' respawn tickets, or the attacking team captures the final telegraph stations. Unlike Rush modes in previous Battlefield games, the telegraph stations can also be used to call for artillery fire against the attackers.
Operations: A new mode which takes place across multiple maps to simulate a campaign from the war. An attacking team controls a battalion with limited respawn tickets; similarly to Rush, they must progress across sectors of a map by capturing their control points. If the attacking team exhausts their tickets, they lose one of their three battalions, and must try again. If the attackers are successful, the teams move onto a different map. The attacking team wins if they successfully clear all maps without running out of battalions, while the defenders win if they eliminate all three of their opponents' battalions. The attacking team can be granted a Behemoth vehicle if they lose a battalion.
Team Deathmatch: a standard game in which teams compete to reach a target number of kills, or the highest number of kills before time expires.
War Pigeons: a new, capture the flag-like mode in which two teams must attempt to capture a messenger pigeon used to signal artillery fire. After the pigeon is captured, the player must be defended while they prepare the message to be sent, and the pigeon must be released outside. However, the opposing team can still shoot down the pigeon. The first team to successfully release 3 pigeons wins the game.
Frontlines: A new mode added in the They Shall Not Pass DLC, described as a "tug of war" combining aspects of Operations and Rush. A map contains five control points along a linear path connecting the bases of the two teams. Beginning at the centre of the map, a team must progress towards their opponents' base by capturing each successive control point. If the point is captured by the opposing team instead, they are pushed back towards their own territory. If a team reaches their opponent's base, they must then destroy the two telegraph stations within to win the game. As in Rush, the defending team can use the telegraph stations to call for artillery fire. If the attacking team does not destroy both stations before they run out of tickets, they are pushed out and must capture the final objective again before they can make another attempt.
Supply Drop: A new mode added in the In the Name of the Tsar DLC. This game mode is inspired by the huge areas the Eastern Front of World War 1 took place on. Teams fight over these supply drops, which give the capturing team all sorts of goodies – ammo, health, vehicles, and pickups for Elite classes. The team that then captures more points, wins – a pretty simple deal, all things considered. Ammo and health is more commonly found in supply drops, but vehicles and Elite class pickups are made to turn the tide of battle in the attacking team's favour.
Air Assault: The newest multiplayer game mode, added as part of the Apocalypse DLC. This game mode, only available on two maps, features "frantic dogfights" and centers on aerial combat. Each opposing vehicle destroyed gains your team points. On the map "Razor's Edge," only single-seat planes are available, while in "London Calling" a wide variety of planes - and a zeppelin - are at each team's disposal.
Shock Operations: A new mode added in the 2018 June Patch. Shock Operations are like Operations but instead there are shorter, faster and are only play on one map. There are only five available maps in this game mode. These maps are called Giant's Shadow, Prise de Tahure, Lupkow Pass, Zeebrugge and River Somme.
Classes:
Battlefield 1's multiplayer features four main classes, three spawn-based vehicle classes, and five pick-up based Elite classes:
Infantry-based:
Assault: The primary anti-vehicle class. Assault players have submachine guns, machine pistols, and shotguns at their disposal. They contribute using explosives such as dynamite or anti-tank grenades to destroy vehicles such as tanks.
Medic: The Medic class is primarily focused on reviving teammates and healing them. The primary weapons in this class area are semi-automatic rifles, and some fully automatic rifles.
Support: Supports have light-machine guns and semi-automatic carbines at their disposal. In addition they may utilise crossbows which launch explosives for area damage and light anti-vehicle use. They also contribute to the team by replenishing their teammates' ammo and repairing stationary weapons and vehicles.
Scout: Scouts use a variety of lever-action and bolt-action service rifles. The class contributes to the team by spotting enemies either with firing a flare gun, which places nearby enemies in the vicinity on the mini-map, or use a periscope.

Source: Wikipedia
"Join one of the earliest amphibious landings of the Great War as the British Empire struggles to secure the oil on the Al-Faw Peninsula. The majestic Ottoman fortress of Fao guards the entrance and is not falling uncontested. Here you will fight through marshlands and dunes, over bridges and shallow coves. The assault finally enters the ancient fortress itself. The quest for oil begins here. The Dreadnought needs to feed."
— Official website description


Fao Fortress is a map featured in Battlefield 1. Taking place during the British amphibious landings on the Al-Faw peninsula in 1914, it sees the Ottoman Empire defending the hilltop fortress from land and sea attack.

Within days of the Ottoman Empire joining the war with the Central Powers, the British Empire mounted an amphibious landing on the Turkish-occupied section of the Persian Gulf known as the Al-Faw peninsula. The dim light of the dawn colors the sand and rock of the coastline a dull red, and though not fully risen the pink-orange sun, reflected by the rippling purple waters, causes the air to shimmer hazily. The relatively narrow strip of accessible land along the coast is bordered to the west by tall, impassible cliffs. Around the map center on the west side are lower cliffs that can be scaled, the steep rocky ridges of the range giving way to massive dunes sloping down towards the sea. Close to the water the low ground of the beaches is divided by the tide, forming shallow inlets and canals between several "islands" which can be navigated by small boats, and forded at points by infantry and vehicles. At the end of a spit of land stretching out to the northeast is the fortress itself, its many towers and bastions dominating the region from the high ground.

Further out to sea to the east, a large section of ocean is available for boats and ships to sail in, although map boundaries inevitably take them close to the fortress walls. There are no obstacles out in the expanse save for a small, featureless island to the northeast of Fao Fortress.


Domination functions in a very similar manner to Conquest. The gamemode has no uncap bases and players cannot spawn on captured control points, instead randomly spawning around the map or on squadmates. Due to its smaller scale, maps typically feature only three objectives that are in relative proximity from each other. Control Points capture significantly faster than in regular Conquest, and no vehicles spawn on the map. Ticket bleed is still inflicted by owning over half of the Control Points on the map, and the first team to reduce the enemy's ticket count to zero or have a greater number of tickets by the end of the round wins the match.

Domination:

Fao Gate:  Fao Gate is located around the main gate into the fortress on the southwest side. The capture zone is mostly outside the fortress walls, with only a narrow area extending past the gate into the Outer Courtyard.

Fao Galleries: Fao Galleries is located in the underground garrison below the northern sector of the fort. The relatively large capture zone includes most of the deepest areas of the galleries, which are formed of a square loop of corridors with compartments and inward-turning sections of wall forming many hiding spots and corners to ambush from inside the confined objective.

Fao Bastion: Fao Bastion is situated in the middle of the Inner Courtyard. The small capture zone only includes the central, circular redoubt and the staircases leading up to it, as well as a small section of the bastion platform and the taller circular watchtower to the immediate east.

Source: Battlefield Wiki


Battlefield 1 is a first-person shooter video game developed by EA DICE and published by Electronic Arts. Battlefield 1 is the fifteenth installment in the Battlefield series, and the first main entry in the series since Battlefield 4. It was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on October 21, 2016.

Battlefield 1 received positive reviews by critics and was seen as an improvement over the series' previous installments, Battlefield 4 and Battlefield Hardline. Most of the praise was directed towards its World War I theme, single-player campaigns, multiplayer modes, visuals, and sound design. It was a commercial success, selling over 15 million copies. The next game in the franchise, Battlefield V, was announced on May 23, 2018 and was released on November 20, 2018.

Similar to its predecessors, Battlefield 1 is a first-person shooter game that emphasizes teamwork. It is set in the period of World War I, and is inspired by historical events. Players can make use of World War I weapons, including bolt-action rifles, submachine guns, automatic and semi-automatic rifles, artillery, flamethrowers, and poison gas to combat opponents. Melee combat was reworked, with DICE introducing new melee weapons such as sabres, trench clubs, and shovels into the game. These melee weapons were divided into three groups: heavy, medium and light. Players can also take control of various armored vehicles, including light and heavy tanks, armored trucks, cars, torpedo boats, bi- and tri-plane aircraft, an armored train, reconnaissance vehicles, a dreadnought and an M-class zeppelin, as well as ride horses into battle. Destructible environments and weapon customization, features present in the previous games, returned in Battlefield 1 and are more dynamic.

The game's world designer, Daniel Berlin, said the campaign mode has larger and more open environments than those in previous installments in the franchise, with more options and choices in terms of paths to completing levels and how to approach combat. Players can control several characters in the campaign. If the player dies in the prologue, they will then take control of another soldier and role instead of reloading from a checkpoint. These roles can range from tank gunner to rifleman. When the player dies, a name appears on the screen of a real soldier, along with their birth year. Unlike its predecessors, the game features a collection of war stories, similar to an anthology.

The game's multiplayer mode supports up to 64 players. The new squad system allows a group of players to enter and leave game servers together. According to Berlin, playing without joining a squad would make gameplay significantly more difficult. Multiplayer maps are based on locations around the world, including Arabia, the Western Front, and the Alps. The game launched with nine maps and six modes, which include Conquest, Domination, Operations, Rush, Team Deathmatch, and War Pigeons, a mode in which players must secure war pigeons and use them to call for an artillery strike.


Multiplayer modes:
Battlefield 1's multiplayer modes feature a number of game types seen in previous entries in the franchise, as well as new modes;
Conquest: one of the standard game modes in the Battlefield series. Teams capture objectives across the map, earning points based on the number of objectives they hold. If a team is suffering from a major point deficit, a Behemoth-class vehicle (such as a Zeppelin L 30, an armoured train or a Dreadnought) becomes available for their use.
Domination: a version of Conquest with a smaller map and fewer control points.
Rush: another standard game mode in the series, played between a defending and attacking team. An attacking team with a limited number of respawns must attempt to plant bombs in two telegraph stations located within a sector of the map, while the defending team must protect the stations and defuse planted bombs before they explode. If the attackers are successful, their respawns are replenished and the defending team falls back to the next sector. The game ends if the defending team exhausts the attackers' respawn tickets, or the attacking team captures the final telegraph stations. Unlike Rush modes in previous Battlefield games, the telegraph stations can also be used to call for artillery fire against the attackers.
Operations: A new mode which takes place across multiple maps to simulate a campaign from the war. An attacking team controls a battalion with limited respawn tickets; similarly to Rush, they must progress across sectors of a map by capturing their control points. If the attacking team exhausts their tickets, they lose one of their three battalions, and must try again. If the attackers are successful, the teams move onto a different map. The attacking team wins if they successfully clear all maps without running out of battalions, while the defenders win if they eliminate all three of their opponents' battalions. The attacking team can be granted a Behemoth vehicle if they lose a battalion.
Team Deathmatch: a standard game in which teams compete to reach a target number of kills, or the highest number of kills before time expires.
War Pigeons: a new, capture the flag-like mode in which two teams must attempt to capture a messenger pigeon used to signal artillery fire. After the pigeon is captured, the player must be defended while they prepare the message to be sent, and the pigeon must be released outside. However, the opposing team can still shoot down the pigeon. The first team to successfully release 3 pigeons wins the game.
Frontlines: A new mode added in the They Shall Not Pass DLC, described as a "tug of war" combining aspects of Operations and Rush. A map contains five control points along a linear path connecting the bases of the two teams. Beginning at the centre of the map, a team must progress towards their opponents' base by capturing each successive control point. If the point is captured by the opposing team instead, they are pushed back towards their own territory. If a team reaches their opponent's base, they must then destroy the two telegraph stations within to win the game. As in Rush, the defending team can use the telegraph stations to call for artillery fire. If the attacking team does not destroy both stations before they run out of tickets, they are pushed out and must capture the final objective again before they can make another attempt.
Supply Drop: A new mode added in the In the Name of the Tsar DLC. This game mode is inspired by the huge areas the Eastern Front of World War 1 took place on. Teams fight over these supply drops, which give the capturing team all sorts of goodies – ammo, health, vehicles, and pickups for Elite classes. The team that then captures more points, wins – a pretty simple deal, all things considered. Ammo and health is more commonly found in supply drops, but vehicles and Elite class pickups are made to turn the tide of battle in the attacking team's favour.
Air Assault: The newest multiplayer game mode, added as part of the Apocalypse DLC. This game mode, only available on two maps, features "frantic dogfights" and centers on aerial combat. Each opposing vehicle destroyed gains your team points. On the map "Razor's Edge," only single-seat planes are available, while in "London Calling" a wide variety of planes - and a zeppelin - are at each team's disposal.
Shock Operations: A new mode added in the 2018 June Patch. Shock Operations are like Operations but instead there are shorter, faster and are only play on one map. There are only five available maps in this game mode. These maps are called Giant's Shadow, Prise de Tahure, Lupkow Pass, Zeebrugge and River Somme.
Classes:
Battlefield 1's multiplayer features four main classes, three spawn-based vehicle classes, and five pick-up based Elite classes:
Infantry-based:
Assault: The primary anti-vehicle class. Assault players have submachine guns, machine pistols, and shotguns at their disposal. They contribute using explosives such as dynamite or anti-tank grenades to destroy vehicles such as tanks.
Medic: The Medic class is primarily focused on reviving teammates and healing them. The primary weapons in this class area are semi-automatic rifles, and some fully automatic rifles.
Support: Supports have light-machine guns and semi-automatic carbines at their disposal. In addition they may utilise crossbows which launch explosives for area damage and light anti-vehicle use. They also contribute to the team by replenishing their teammates' ammo and repairing stationary weapons and vehicles.
Scout: Scouts use a variety of lever-action and bolt-action service rifles. The class contributes to the team by spotting enemies either with firing a flare gun, which places nearby enemies in the vicinity on the mini-map, or use a periscope.

Source: Wikipedia
"Join one of the earliest amphibious landings of the Great War as the British Empire struggles to secure the oil on the Al-Faw Peninsula. The majestic Ottoman fortress of Fao guards the entrance and is not falling uncontested. Here you will fight through marshlands and dunes, over bridges and shallow coves. The assault finally enters the ancient fortress itself. The quest for oil begins here. The Dreadnought needs to feed."
— Official website description


Fao Fortress is a map featured in Battlefield 1. Taking place during the British amphibious landings on the Al-Faw peninsula in 1914, it sees the Ottoman Empire defending the hilltop fortress from land and sea attack.

Within days of the Ottoman Empire joining the war with the Central Powers, the British Empire mounted an amphibious landing on the Turkish-occupied section of the Persian Gulf known as the Al-Faw peninsula. The dim light of the dawn colors the sand and rock of the coastline a dull red, and though not fully risen the pink-orange sun, reflected by the rippling purple waters, causes the air to shimmer hazily. The relatively narrow strip of accessible land along the coast is bordered to the west by tall, impassible cliffs. Around the map center on the west side are lower cliffs that can be scaled, the steep rocky ridges of the range giving way to massive dunes sloping down towards the sea. Close to the water the low ground of the beaches is divided by the tide, forming shallow inlets and canals between several "islands" which can be navigated by small boats, and forded at points by infantry and vehicles. At the end of a spit of land stretching out to the northeast is the fortress itself, its many towers and bastions dominating the region from the high ground.

Further out to sea to the east, a large section of ocean is available for boats and ships to sail in, although map boundaries inevitably take them close to the fortress walls. There are no obstacles out in the expanse save for a small, featureless island to the northeast of Fao Fortress.


Domination functions in a very similar manner to Conquest. The gamemode has no uncap bases and players cannot spawn on captured control points, instead randomly spawning around the map or on squadmates. Due to its smaller scale, maps typically feature only three objectives that are in relative proximity from each other. Control Points capture significantly faster than in regular Conquest, and no vehicles spawn on the map. Ticket bleed is still inflicted by owning over half of the Control Points on the map, and the first team to reduce the enemy's ticket count to zero or have a greater number of tickets by the end of the round wins the match.

Domination:

Fao Gate:  Fao Gate is located around the main gate into the fortress on the southwest side. The capture zone is mostly outside the fortress walls, with only a narrow area extending past the gate into the Outer Courtyard.

Fao Galleries: Fao Galleries is located in the underground garrison below the northern sector of the fort. The relatively large capture zone includes most of the deepest areas of the galleries, which are formed of a square loop of corridors with compartments and inward-turning sections of wall forming many hiding spots and corners to ambush from inside the confined objective.

Fao Bastion: Fao Bastion is situated in the middle of the Inner Courtyard. The small capture zone only includes the central, circular redoubt and the staircases leading up to it, as well as a small section of the bastion platform and the taller circular watchtower to the immediate east.

Source: Battlefield Wiki


Battlefield 1 is a first-person shooter video game developed by EA DICE and published by Electronic Arts. Battlefield 1 is the fifteenth installment in the Battlefield series, and the first main entry in the series since Battlefield 4. It was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on October 21, 2016.

Battlefield 1 received positive reviews by critics and was seen as an improvement over the series' previous installments, Battlefield 4 and Battlefield Hardline. Most of the praise was directed towards its World War I theme, single-player campaigns, multiplayer modes, visuals, and sound design. It was a commercial success, selling over 15 million copies. The next game in the franchise, Battlefield V, was announced on May 23, 2018 and was released on November 20, 2018.

Similar to its predecessors, Battlefield 1 is a first-person shooter game that emphasizes teamwork. It is set in the period of World War I, and is inspired by historical events. Players can make use of World War I weapons, including bolt-action rifles, submachine guns, automatic and semi-automatic rifles, artillery, flamethrowers, and poison gas to combat opponents. Melee combat was reworked, with DICE introducing new melee weapons such as sabres, trench clubs, and shovels into the game. These melee weapons were divided into three groups: heavy, medium and light. Players can also take control of various armored vehicles, including light and heavy tanks, armored trucks, cars, torpedo boats, bi- and tri-plane aircraft, an armored train, reconnaissance vehicles, a dreadnought and an M-class zeppelin, as well as ride horses into battle. Destructible environments and weapon customization, features present in the previous games, returned in Battlefield 1 and are more dynamic.

The game's world designer, Daniel Berlin, said the campaign mode has larger and more open environments than those in previous installments in the franchise, with more options and choices in terms of paths to completing levels and how to approach combat. Players can control several characters in the campaign. If the player dies in the prologue, they will then take control of another soldier and role instead of reloading from a checkpoint. These roles can range from tank gunner to rifleman. When the player dies, a name appears on the screen of a real soldier, along with their birth year. Unlike its predecessors, the game features a collection of war stories, similar to an anthology.

The game's multiplayer mode supports up to 64 players. The new squad system allows a group of players to enter and leave game servers together. According to Berlin, playing without joining a squad would make gameplay significantly more difficult. Multiplayer maps are based on locations around the world, including Arabia, the Western Front, and the Alps. The game launched with nine maps and six modes, which include Conquest, Domination, Operations, Rush, Team Deathmatch, and War Pigeons, a mode in which players must secure war pigeons and use them to call for an artillery strike.


Multiplayer modes:
Battlefield 1's multiplayer modes feature a number of game types seen in previous entries in the franchise, as well as new modes;
Conquest: one of the standard game modes in the Battlefield series. Teams capture objectives across the map, earning points based on the number of objectives they hold. If a team is suffering from a major point deficit, a Behemoth-class vehicle (such as a Zeppelin L 30, an armoured train or a Dreadnought) becomes available for their use.
Domination: a version of Conquest with a smaller map and fewer control points.
Rush: another standard game mode in the series, played between a defending and attacking team. An attacking team with a limited number of respawns must attempt to plant bombs in two telegraph stations located within a sector of the map, while the defending team must protect the stations and defuse planted bombs before they explode. If the attackers are successful, their respawns are replenished and the defending team falls back to the next sector. The game ends if the defending team exhausts the attackers' respawn tickets, or the attacking team captures the final telegraph stations. Unlike Rush modes in previous Battlefield games, the telegraph stations can also be used to call for artillery fire against the attackers.
Operations: A new mode which takes place across multiple maps to simulate a campaign from the war. An attacking team controls a battalion with limited respawn tickets; similarly to Rush, they must progress across sectors of a map by capturing their control points. If the attacking team exhausts their tickets, they lose one of their three battalions, and must try again. If the attackers are successful, the teams move onto a different map. The attacking team wins if they successfully clear all maps without running out of battalions, while the defenders win if they eliminate all three of their opponents' battalions. The attacking team can be granted a Behemoth vehicle if they lose a battalion.
Team Deathmatch: a standard game in which teams compete to reach a target number of kills, or the highest number of kills before time expires.
War Pigeons: a new, capture the flag-like mode in which two teams must attempt to capture a messenger pigeon used to signal artillery fire. After the pigeon is captured, the player must be defended while they prepare the message to be sent, and the pigeon must be released outside. However, the opposing team can still shoot down the pigeon. The first team to successfully release 3 pigeons wins the game.
Frontlines: A new mode added in the They Shall Not Pass DLC, described as a "tug of war" combining aspects of Operations and Rush. A map contains five control points along a linear path connecting the bases of the two teams. Beginning at the centre of the map, a team must progress towards their opponents' base by capturing each successive control point. If the point is captured by the opposing team instead, they are pushed back towards their own territory. If a team reaches their opponent's base, they must then destroy the two telegraph stations within to win the game. As in Rush, the defending team can use the telegraph stations to call for artillery fire. If the attacking team does not destroy both stations before they run out of tickets, they are pushed out and must capture the final objective again before they can make another attempt.
Supply Drop: A new mode added in the In the Name of the Tsar DLC. This game mode is inspired by the huge areas the Eastern Front of World War 1 took place on. Teams fight over these supply drops, which give the capturing team all sorts of goodies – ammo, health, vehicles, and pickups for Elite classes. The team that then captures more points, wins – a pretty simple deal, all things considered. Ammo and health is more commonly found in supply drops, but vehicles and Elite class pickups are made to turn the tide of battle in the attacking team's favour.
Air Assault: The newest multiplayer game mode, added as part of the Apocalypse DLC. This game mode, only available on two maps, features "frantic dogfights" and centers on aerial combat. Each opposing vehicle destroyed gains your team points. On the map "Razor's Edge," only single-seat planes are available, while in "London Calling" a wide variety of planes - and a zeppelin - are at each team's disposal.
Shock Operations: A new mode added in the 2018 June Patch. Shock Operations are like Operations but instead there are shorter, faster and are only play on one map. There are only five available maps in this game mode. These maps are called Giant's Shadow, Prise de Tahure, Lupkow Pass, Zeebrugge and River Somme.
Classes:
Battlefield 1's multiplayer features four main classes, three spawn-based vehicle classes, and five pick-up based Elite classes:
Infantry-based:
Assault: The primary anti-vehicle class. Assault players have submachine guns, machine pistols, and shotguns at their disposal. They contribute using explosives such as dynamite or anti-tank grenades to destroy vehicles such as tanks.
Medic: The Medic class is primarily focused on reviving teammates and healing them. The primary weapons in this class area are semi-automatic rifles, and some fully automatic rifles.
Support: Supports have light-machine guns and semi-automatic carbines at their disposal. In addition they may utilise crossbows which launch explosives for area damage and light anti-vehicle use. They also contribute to the team by replenishing their teammates' ammo and repairing stationary weapons and vehicles.
Scout: Scouts use a variety of lever-action and bolt-action service rifles. The class contributes to the team by spotting enemies either with firing a flare gun, which places nearby enemies in the vicinity on the mini-map, or use a periscope.

Source: Wikipedia
"Join one of the earliest amphibious landings of the Great War as the British Empire struggles to secure the oil on the Al-Faw Peninsula. The majestic Ottoman fortress of Fao guards the entrance and is not falling uncontested. Here you will fight through marshlands and dunes, over bridges and shallow coves. The assault finally enters the ancient fortress itself. The quest for oil begins here. The Dreadnought needs to feed."
— Official website description


Fao Fortress is a map featured in Battlefield 1. Taking place during the British amphibious landings on the Al-Faw peninsula in 1914, it sees the Ottoman Empire defending the hilltop fortress from land and sea attack.

Within days of the Ottoman Empire joining the war with the Central Powers, the British Empire mounted an amphibious landing on the Turkish-occupied section of the Persian Gulf known as the Al-Faw peninsula. The dim light of the dawn colors the sand and rock of the coastline a dull red, and though not fully risen the pink-orange sun, reflected by the rippling purple waters, causes the air to shimmer hazily. The relatively narrow strip of accessible land along the coast is bordered to the west by tall, impassible cliffs. Around the map center on the west side are lower cliffs that can be scaled, the steep rocky ridges of the range giving way to massive dunes sloping down towards the sea. Close to the water the low ground of the beaches is divided by the tide, forming shallow inlets and canals between several "islands" which can be navigated by small boats, and forded at points by infantry and vehicles. At the end of a spit of land stretching out to the northeast is the fortress itself, its many towers and bastions dominating the region from the high ground.

Further out to sea to the east, a large section of ocean is available for boats and ships to sail in, although map boundaries inevitably take them close to the fortress walls. There are no obstacles out in the expanse save for a small, featureless island to the northeast of Fao Fortress.


Domination functions in a very similar manner to Conquest. The gamemode has no uncap bases and players cannot spawn on captured control points, instead randomly spawning around the map or on squadmates. Due to its smaller scale, maps typically feature only three objectives that are in relative proximity from each other. Control Points capture significantly faster than in regular Conquest, and no vehicles spawn on the map. Ticket bleed is still inflicted by owning over half of the Control Points on the map, and the first team to reduce the enemy's ticket count to zero or have a greater number of tickets by the end of the round wins the match.

Domination:

Fao Gate:  Fao Gate is located around the main gate into the fortress on the southwest side. The capture zone is mostly outside the fortress walls, with only a narrow area extending past the gate into the Outer Courtyard.

Fao Galleries: Fao Galleries is located in the underground garrison below the northern sector of the fort. The relatively large capture zone includes most of the deepest areas of the galleries, which are formed of a square loop of corridors with compartments and inward-turning sections of wall forming many hiding spots and corners to ambush from inside the confined objective.

Fao Bastion: Fao Bastion is situated in the middle of the Inner Courtyard. The small capture zone only includes the central, circular redoubt and the staircases leading up to it, as well as a small section of the bastion platform and the taller circular watchtower to the immediate east.

Source: Battlefield Wiki


Battlefield 1 is a first-person shooter video game developed by EA DICE and published by Electronic Arts. Battlefield 1 is the fifteenth installment in the Battlefield series, and the first main entry in the series since Battlefield 4. It was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on October 21, 2016.

Battlefield 1 received positive reviews by critics and was seen as an improvement over the series' previous installments, Battlefield 4 and Battlefield Hardline. Most of the praise was directed towards its World War I theme, single-player campaigns, multiplayer modes, visuals, and sound design. It was a commercial success, selling over 15 million copies. The next game in the franchise, Battlefield V, was announced on May 23, 2018 and was released on November 20, 2018.

Similar to its predecessors, Battlefield 1 is a first-person shooter game that emphasizes teamwork. It is set in the period of World War I, and is inspired by historical events. Players can make use of World War I weapons, including bolt-action rifles, submachine guns, automatic and semi-automatic rifles, artillery, flamethrowers, and poison gas to combat opponents. Melee combat was reworked, with DICE introducing new melee weapons such as sabres, trench clubs, and shovels into the game. These melee weapons were divided into three groups: heavy, medium and light. Players can also take control of various armored vehicles, including light and heavy tanks, armored trucks, cars, torpedo boats, bi- and tri-plane aircraft, an armored train, reconnaissance vehicles, a dreadnought and an M-class zeppelin, as well as ride horses into battle. Destructible environments and weapon customization, features present in the previous games, returned in Battlefield 1 and are more dynamic.

The game's world designer, Daniel Berlin, said the campaign mode has larger and more open environments than those in previous installments in the franchise, with more options and choices in terms of paths to completing levels and how to approach combat. Players can control several characters in the campaign. If the player dies in the prologue, they will then take control of another soldier and role instead of reloading from a checkpoint. These roles can range from tank gunner to rifleman. When the player dies, a name appears on the screen of a real soldier, along with their birth year. Unlike its predecessors, the game features a collection of war stories, similar to an anthology.

The game's multiplayer mode supports up to 64 players. The new squad system allows a group of players to enter and leave game servers together. According to Berlin, playing without joining a squad would make gameplay significantly more difficult. Multiplayer maps are based on locations around the world, including Arabia, the Western Front, and the Alps. The game launched with nine maps and six modes, which include Conquest, Domination, Operations, Rush, Team Deathmatch, and War Pigeons, a mode in which players must secure war pigeons and use them to call for an artillery strike.


Multiplayer modes:
Battlefield 1's multiplayer modes feature a number of game types seen in previous entries in the franchise, as well as new modes;
Conquest: one of the standard game modes in the Battlefield series. Teams capture objectives across the map, earning points based on the number of objectives they hold. If a team is suffering from a major point deficit, a Behemoth-class vehicle (such as a Zeppelin L 30, an armoured train or a Dreadnought) becomes available for their use.
Domination: a version of Conquest with a smaller map and fewer control points.
Rush: another standard game mode in the series, played between a defending and attacking team. An attacking team with a limited number of respawns must attempt to plant bombs in two telegraph stations located within a sector of the map, while the defending team must protect the stations and defuse planted bombs before they explode. If the attackers are successful, their respawns are replenished and the defending team falls back to the next sector. The game ends if the defending team exhausts the attackers' respawn tickets, or the attacking team captures the final telegraph stations. Unlike Rush modes in previous Battlefield games, the telegraph stations can also be used to call for artillery fire against the attackers.
Operations: A new mode which takes place across multiple maps to simulate a campaign from the war. An attacking team controls a battalion with limited respawn tickets; similarly to Rush, they must progress across sectors of a map by capturing their control points. If the attacking team exhausts their tickets, they lose one of their three battalions, and must try again. If the attackers are successful, the teams move onto a different map. The attacking team wins if they successfully clear all maps without running out of battalions, while the defenders win if they eliminate all three of their opponents' battalions. The attacking team can be granted a Behemoth vehicle if they lose a battalion.
Team Deathmatch: a standard game in which teams compete to reach a target number of kills, or the highest number of kills before time expires.
War Pigeons: a new, capture the flag-like mode in which two teams must attempt to capture a messenger pigeon used to signal artillery fire. After the pigeon is captured, the player must be defended while they prepare the message to be sent, and the pigeon must be released outside. However, the opposing team can still shoot down the pigeon. The first team to successfully release 3 pigeons wins the game.
Frontlines: A new mode added in the They Shall Not Pass DLC, described as a "tug of war" combining aspects of Operations and Rush. A map contains five control points along a linear path connecting the bases of the two teams. Beginning at the centre of the map, a team must progress towards their opponents' base by capturing each successive control point. If the point is captured by the opposing team instead, they are pushed back towards their own territory. If a team reaches their opponent's base, they must then destroy the two telegraph stations within to win the game. As in Rush, the defending team can use the telegraph stations to call for artillery fire. If the attacking team does not destroy both stations before they run out of tickets, they are pushed out and must capture the final objective again before they can make another attempt.
Supply Drop: A new mode added in the In the Name of the Tsar DLC. This game mode is inspired by the huge areas the Eastern Front of World War 1 took place on. Teams fight over these supply drops, which give the capturing team all sorts of goodies – ammo, health, vehicles, and pickups for Elite classes. The team that then captures more points, wins – a pretty simple deal, all things considered. Ammo and health is more commonly found in supply drops, but vehicles and Elite class pickups are made to turn the tide of battle in the attacking team's favour.
Air Assault: The newest multiplayer game mode, added as part of the Apocalypse DLC. This game mode, only available on two maps, features "frantic dogfights" and centers on aerial combat. Each opposing vehicle destroyed gains your team points. On the map "Razor's Edge," only single-seat planes are available, while in "London Calling" a wide variety of planes - and a zeppelin - are at each team's disposal.
Shock Operations: A new mode added in the 2018 June Patch. Shock Operations are like Operations but instead there are shorter, faster and are only play on one map. There are only five available maps in this game mode. These maps are called Giant's Shadow, Prise de Tahure, Lupkow Pass, Zeebrugge and River Somme.
Classes:
Battlefield 1's multiplayer features four main classes, three spawn-based vehicle classes, and five pick-up based Elite classes:
Infantry-based:
Assault: The primary anti-vehicle class. Assault players have submachine guns, machine pistols, and shotguns at their disposal. They contribute using explosives such as dynamite or anti-tank grenades to destroy vehicles such as tanks.
Medic: The Medic class is primarily focused on reviving teammates and healing them. The primary weapons in this class area are semi-automatic rifles, and some fully automatic rifles.
Support: Supports have light-machine guns and semi-automatic carbines at their disposal. In addition they may utilise crossbows which launch explosives for area damage and light anti-vehicle use. They also contribute to the team by replenishing their teammates' ammo and repairing stationary weapons and vehicles.
Scout: Scouts use a variety of lever-action and bolt-action service rifles. The class contributes to the team by spotting enemies either with firing a flare gun, which places nearby enemies in the vicinity on the mini-map, or use a periscope.

Source: Wikipedia
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BF1 Domination Series #1 Fao Fortress Painting

Philip Leister

Painting, Acrylic on Canvas

Size: 40 W x 40 H x 1.5 D in

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"Join one of the earliest amphibious landings of the Great War as the British Empire struggles to secure the oil on the Al-Faw Peninsula. The majestic Ottoman fortress of Fao guards the entrance and is not falling uncontested. Here you will fight through marshlands and dunes, over bridges and shallow coves. The assault finally enters the ancient fortress itself. The quest for oil begins here. The Dreadnought needs to feed." — Official website description Fao Fortress is a map featured in Battlefield 1. Taking place during the British amphibious landings on the Al-Faw peninsula in 1914, it sees the Ottoman Empire defending the hilltop fortress from land and sea attack. Within days of the Ottoman Empire joining the war with the Central Powers, the British Empire mounted an amphibious landing on the Turkish-occupied section of the Persian Gulf known as the Al-Faw peninsula. The dim light of the dawn colors the sand and rock of the coastline a dull red, and though not fully risen the pink-orange sun, reflected by the rippling purple waters, causes the air to shimmer hazily. The relatively narrow strip of accessible land along the coast is bordered to the west by tall, impassible cliffs. Around the map center on the west side are lower cliffs that can be scaled, the steep rocky ridges of the range giving way to massive dunes sloping down towards the sea. Close to the water the low ground of the beaches is divided by the tide, forming shallow inlets and canals between several "islands" which can be navigated by small boats, and forded at points by infantry and vehicles. At the end of a spit of land stretching out to the northeast is the fortress itself, its many towers and bastions dominating the region from the high ground. Further out to sea to the east, a large section of ocean is available for boats and ships to sail in, although map boundaries inevitably take them close to the fortress walls. There are no obstacles out in the expanse save for a small, featureless island to the northeast of Fao Fortress. Domination functions in a very similar manner to Conquest. The gamemode has no uncap bases and players cannot spawn on captured control points, instead randomly spawning around the map or on squadmates. Due to its smaller scale, maps typically feature only three objectives that are in relative proximity from each other. Control Points capture significantly faster than in regular Conquest, and no vehicles spawn on the map. Ticket bleed is still inflicted by owning over half of the Control Points on the map, and the first team to reduce the enemy's ticket count to zero or have a greater number of tickets by the end of the round wins the match. Domination: Fao Gate: Fao Gate is located around the main gate into the fortress on the southwest side. The capture zone is mostly outside the fortress walls, with only a narrow area extending past the gate into the Outer Courtyard. Fao Galleries: Fao Galleries is located in the underground garrison below the northern sector of the fort. The relatively large capture zone includes most of the deepest areas of the galleries, which are formed of a square loop of corridors with compartments and inward-turning sections of wall forming many hiding spots and corners to ambush from inside the confined objective. Fao Bastion: Fao Bastion is situated in the middle of the Inner Courtyard. The small capture zone only includes the central, circular redoubt and the staircases leading up to it, as well as a small section of the bastion platform and the taller circular watchtower to the immediate east. Source: Battlefield Wiki Battlefield 1 is a first-person shooter video game developed by EA DICE and published by Electronic Arts. Battlefield 1 is the fifteenth installment in the Battlefield series, and the first main entry in the series since Battlefield 4. It was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on October 21, 2016. Battlefield 1 received positive reviews by critics and was seen as an improvement over the series' previous installments, Battlefield 4 and Battlefield Hardline. Most of the praise was directed towards its World War I theme, single-player campaigns, multiplayer modes, visuals, and sound design. It was a commercial success, selling over 15 million copies. The next game in the franchise, Battlefield V, was announced on May 23, 2018 and was released on November 20, 2018. Similar to its predecessors, Battlefield 1 is a first-person shooter game that emphasizes teamwork. It is set in the period of World War I, and is inspired by historical events. Players can make use of World War I weapons, including bolt-action rifles, submachine guns, automatic and semi-automatic rifles, artillery, flamethrowers, and poison gas to combat opponents. Melee combat was reworked, with DICE introducing new melee weapons such as sabres, trench clubs, and shovels into the game. These melee weapons were divided into three groups: heavy, medium and light. Players can also take control of various armored vehicles, including light and heavy tanks, armored trucks, cars, torpedo boats, bi- and tri-plane aircraft, an armored train, reconnaissance vehicles, a dreadnought and an M-class zeppelin, as well as ride horses into battle. Destructible environments and weapon customization, features present in the previous games, returned in Battlefield 1 and are more dynamic. The game's world designer, Daniel Berlin, said the campaign mode has larger and more open environments than those in previous installments in the franchise, with more options and choices in terms of paths to completing levels and how to approach combat. Players can control several characters in the campaign. If the player dies in the prologue, they will then take control of another soldier and role instead of reloading from a checkpoint. These roles can range from tank gunner to rifleman. When the player dies, a name appears on the screen of a real soldier, along with their birth year. Unlike its predecessors, the game features a collection of war stories, similar to an anthology. The game's multiplayer mode supports up to 64 players. The new squad system allows a group of players to enter and leave game servers together. According to Berlin, playing without joining a squad would make gameplay significantly more difficult. Multiplayer maps are based on locations around the world, including Arabia, the Western Front, and the Alps. The game launched with nine maps and six modes, which include Conquest, Domination, Operations, Rush, Team Deathmatch, and War Pigeons, a mode in which players must secure war pigeons and use them to call for an artillery strike. Multiplayer modes: Battlefield 1's multiplayer modes feature a number of game types seen in previous entries in the franchise, as well as new modes; Conquest: one of the standard game modes in the Battlefield series. Teams capture objectives across the map, earning points based on the number of objectives they hold. If a team is suffering from a major point deficit, a Behemoth-class vehicle (such as a Zeppelin L 30, an armoured train or a Dreadnought) becomes available for their use. Domination: a version of Conquest with a smaller map and fewer control points. Rush: another standard game mode in the series, played between a defending and attacking team. An attacking team with a limited number of respawns must attempt to plant bombs in two telegraph stations located within a sector of the map, while the defending team must protect the stations and defuse planted bombs before they explode. If the attackers are successful, their respawns are replenished and the defending team falls back to the next sector. The game ends if the defending team exhausts the attackers' respawn tickets, or the attacking team captures the final telegraph stations. Unlike Rush modes in previous Battlefield games, the telegraph stations can also be used to call for artillery fire against the attackers. Operations: A new mode which takes place across multiple maps to simulate a campaign from the war. An attacking team controls a battalion with limited respawn tickets; similarly to Rush, they must progress across sectors of a map by capturing their control points. If the attacking team exhausts their tickets, they lose one of their three battalions, and must try again. If the attackers are successful, the teams move onto a different map. The attacking team wins if they successfully clear all maps without running out of battalions, while the defenders win if they eliminate all three of their opponents' battalions. The attacking team can be granted a Behemoth vehicle if they lose a battalion. Team Deathmatch: a standard game in which teams compete to reach a target number of kills, or the highest number of kills before time expires. War Pigeons: a new, capture the flag-like mode in which two teams must attempt to capture a messenger pigeon used to signal artillery fire. After the pigeon is captured, the player must be defended while they prepare the message to be sent, and the pigeon must be released outside. However, the opposing team can still shoot down the pigeon. The first team to successfully release 3 pigeons wins the game. Frontlines: A new mode added in the They Shall Not Pass DLC, described as a "tug of war" combining aspects of Operations and Rush. A map contains five control points along a linear path connecting the bases of the two teams. Beginning at the centre of the map, a team must progress towards their opponents' base by capturing each successive control point. If the point is captured by the opposing team instead, they are pushed back towards their own territory. If a team reaches their opponent's base, they must then destroy the two telegraph stations within to win the game. As in Rush, the defending team can use the telegraph stations to call for artillery fire. If the attacking team does not destroy both stations before they run out of tickets, they are pushed out and must capture the final objective again before they can make another attempt. Supply Drop: A new mode added in the In the Name of the Tsar DLC. This game mode is inspired by the huge areas the Eastern Front of World War 1 took place on. Teams fight over these supply drops, which give the capturing team all sorts of goodies – ammo, health, vehicles, and pickups for Elite classes. The team that then captures more points, wins – a pretty simple deal, all things considered. Ammo and health is more commonly found in supply drops, but vehicles and Elite class pickups are made to turn the tide of battle in the attacking team's favour. Air Assault: The newest multiplayer game mode, added as part of the Apocalypse DLC. This game mode, only available on two maps, features "frantic dogfights" and centers on aerial combat. Each opposing vehicle destroyed gains your team points. On the map "Razor's Edge," only single-seat planes are available, while in "London Calling" a wide variety of planes - and a zeppelin - are at each team's disposal. Shock Operations: A new mode added in the 2018 June Patch. Shock Operations are like Operations but instead there are shorter, faster and are only play on one map. There are only five available maps in this game mode. These maps are called Giant's Shadow, Prise de Tahure, Lupkow Pass, Zeebrugge and River Somme. Classes: Battlefield 1's multiplayer features four main classes, three spawn-based vehicle classes, and five pick-up based Elite classes: Infantry-based: Assault: The primary anti-vehicle class. Assault players have submachine guns, machine pistols, and shotguns at their disposal. They contribute using explosives such as dynamite or anti-tank grenades to destroy vehicles such as tanks. Medic: The Medic class is primarily focused on reviving teammates and healing them. The primary weapons in this class area are semi-automatic rifles, and some fully automatic rifles. Support: Supports have light-machine guns and semi-automatic carbines at their disposal. In addition they may utilise crossbows which launch explosives for area damage and light anti-vehicle use. They also contribute to the team by replenishing their teammates' ammo and repairing stationary weapons and vehicles. Scout: Scouts use a variety of lever-action and bolt-action service rifles. The class contributes to the team by spotting enemies either with firing a flare gun, which places nearby enemies in the vicinity on the mini-map, or use a periscope. Source: Wikipedia

Details & Dimensions

Painting:Acrylic on Canvas

Original:One-of-a-kind Artwork

Size:40 W x 40 H x 1.5 D in

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I’m (I am?) a self-taught artist, originally from the north suburbs of Chicago (also known as John Hughes' America). Born in 1984, I started painting in 2017 and began to take it somewhat seriously in 2019. I currently reside in rural Montana and live a secluded life with my three dogs - Pebbles (a.k.a. Jaws, Brandy, Fang), Bam Bam (a.k.a. Scrat, Dinki-Di, Trash Panda, Dug), and Mystique (a.k.a. Lady), and five cats - Burglekutt (a.k.a. Ghostmouse Makah), Vohnkar! (a.k.a. Storm Shadow, Grogu), Falkor (a.k.a. Moro, The Mummy's Kryptonite, Wendigo, BFC), Nibbler (a.k.a. Cobblepot), and Meegosh (a.k.a. Lenny). Part of the preface to the 'Complete Works of Emily Dickinson helps sum me up as a person and an artist: "The verses of Emily Dickinson belong emphatically to what Emerson long since called ‘the Poetry of the Portfolio,’ something produced absolutely without the thought of publication, and solely by way of expression of the writer's own mind. Such verse must inevitably forfeit whatever advantage lies in the discipline of public criticism and the enforced conformity to accepted ways. On the other hand, it may often gain something through the habit of freedom and unconventional utterance of daring thoughts. In the case of the present author, there was no choice in the matter; she must write thus, or not at all. A recluse by temperament and habit, literally spending years without settling her foot beyond the doorstep, and many more years during which her walks were strictly limited to her father's grounds, she habitually concealed her mind, like her person, from all but a few friends; and it was with great difficulty that she was persuaded to print during her lifetime, three or four poems. Yet she wrote verses in great abundance; and though brought curiosity indifferent to all conventional rules, had yet a rigorous literary standard of her own, and often altered a word many times to suit an ear which had its own tenacious fastidiousness." -Thomas Wentworth Higginson "Not bad... you say this is your first lesson?" "Yes, but my father was an *art collector*, so…"

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