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Backdoor - Limited Edition 9 of 20 Print

Marco Barberio

Italy

Printmaking, Digital on Paper

Size: 11.8 W x 11.8 H x 0 D in

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$250

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About The Artwork

Print on museum quality paper of my award winning painting "Backdoor" at stencil art prize 2017. In the “pictorial frame” the cityscape is not just scenography, but moment of suspension, loss of reference points. It is the beginning of a story, the beginning of a movie, a still image that tells an episode within a space defined by a frame. Time is frozen and tension inert, while the action seems to be “voice-over”, into another world. Linguistic choices that approach to the world of cinema, to suspended temporality by Michelangelo Antonioni, the spatiality of David Lynch and Wim Wenders and photography of Gregory Crewdson. The represented space is empty, the human figures are dissolved to give way to objects, means of transport or traffic signs. The title fills of restlessness the Avenue: a person, not so visible, painted from behind next to the van on the dark road. The rays of light, filtering through the branches, contrast darkness. The image depicts an emotionally intense moment where something very important seems to have happened, or is about to happen. As a picture of a scene from a movie, this portrays a mysterious story that is reduced to a single image, static, highly charged.

Details & Dimensions

Printmaking:Digital on Paper

Artist Produced Limited Edition of:20

Size:11.8 W x 11.8 H x 0 D in

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Delivery Time:Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.

Marco Barberio, 1971 Italy. During his life, he has always cultivated a passion for art and creativity, even without attending specialized schools. He spent his adolescence in the 80s, painting with the myth of American graffiti and pop art. In the 90s he was in the middle of the digital revolution and the birth of the Internet. Thanks to entrepreneurial intuition, the predisposition to new technologies and love for art, he founded a web company with the role of art director. In his US travels, he definitively consolidates the metropolitan subjects for his realistic paintings with references to pop icons. I call my artistic process “sampled realism”. The sampled realism is a way to translate an abstract idea, a state of mind of the real world and of everyday life, into an artistic representation, aiming to find a correct balancing between science and art. Environments, metropolitan landscapes, streets and places are just opportunity to freeze the sigh of an instant, the perfect moment. The urban landscapes into the pictorial “shots” are not just scenography, but moments of suspension, of losses of reference points. Spatiality as an element of the story is meant as an active agent of a tale. Are early stories, beginning of a movie, still images that narrate episodes within spaces defined by frames. Time is frozen and tension inert, while the action seems “off-screen”, in another world. The pictorial is made, being in the digital age, with the technique of sampling. The classic example of sampling is given by the world of music: the sound wave of an instrument played live is perceived as a signal “continuous”. When a sound is “captured” digitally, occurs a sampling process where the information of that signal is stored with a certain frequency. In this way, the continuous analogue signal becomes a digital signal discontinuously, apparently with some shortcomings. But this new digital signal, that can be stored in some way, is perceived exactly like the real analogue. In the digital era, much of the reality we live tends to be “sampled” and trapped in electronic devices. Similarly, in sampled realism the image is made with a process of simplification of the colours, a “sampling”. In this perspective, the colours are not mixed but become splashes, curves between which there are no shades. Just as it is in topography with the level curves, or in tomography, where the three-dimensional rendering of the body is given by samples in layers.

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