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New York City Wired Painting

Marco Barberio

Italy

Painting, Spray Paint on Canvas

Size: 19.7 W x 27.6 H x 1.2 D in

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$2,010

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About The Artwork

The spray-painted canvas offers a captivating and evocative portrayal of a night in New York City. The scene is immersed in a futuristic atmosphere, with details reminiscent of the cyberpunk genre. The predominant hue is purple, creating a mysterious and vibrant ambiance. City lights, illuminated by neon lamps and glowing signs, tint the nighttime environment with an electric glow. The rain, delicately painted with spray strokes, creates silver reflections on the wet streets, enhancing the sense of movement and dynamism. In the scene, glimpses of people can be seen crossing the street under the incessant rain, with colorful umbrellas and futuristic attire suggesting a technologically advanced world. The faces of the individuals are partially obscured, emphasizing the anonymity and isolation often characteristic of cyberpunk settings. One distinctive element of the painting is the presence of numerous power cables crisscrossing the street in an intricate network. These cables lend an industrial and metropolitan touch to the scene, implying a constant connection between advanced technology and the urban environment. Overall, the artwork provides a fascinating and engaging glimpse into an imaginary nighttime New York, immersed in purple rain and illuminated by neon lights, capturing the unique aesthetic and intriguing atmosphere of the cyberpunk world.

Details & Dimensions

Painting:Spray Paint on Canvas

Original:One-of-a-kind Artwork

Size:19.7 W x 27.6 H x 1.2 D in

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Delivery Time:Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.

Marco Barberio, 1971 Italy. During his life, he has always cultivated a passion for art and creativity, even without attending specialized schools. He spent his adolescence in the 80s, painting with the myth of American graffiti and pop art. In the 90s he was in the middle of the digital revolution and the birth of the Internet. Thanks to entrepreneurial intuition, the predisposition to new technologies and love for art, he founded a web company with the role of art director. In his US travels, he definitively consolidates the metropolitan subjects for his realistic paintings with references to pop icons. I call my artistic process “sampled realism”. The sampled realism is a way to translate an abstract idea, a state of mind of the real world and of everyday life, into an artistic representation, aiming to find a correct balancing between science and art. Environments, metropolitan landscapes, streets and places are just opportunity to freeze the sigh of an instant, the perfect moment. The urban landscapes into the pictorial “shots” are not just scenography, but moments of suspension, of losses of reference points. Spatiality as an element of the story is meant as an active agent of a tale. Are early stories, beginning of a movie, still images that narrate episodes within spaces defined by frames. Time is frozen and tension inert, while the action seems “off-screen”, in another world. The pictorial is made, being in the digital age, with the technique of sampling. The classic example of sampling is given by the world of music: the sound wave of an instrument played live is perceived as a signal “continuous”. When a sound is “captured” digitally, occurs a sampling process where the information of that signal is stored with a certain frequency. In this way, the continuous analogue signal becomes a digital signal discontinuously, apparently with some shortcomings. But this new digital signal, that can be stored in some way, is perceived exactly like the real analogue. In the digital era, much of the reality we live tends to be “sampled” and trapped in electronic devices. Similarly, in sampled realism the image is made with a process of simplification of the colours, a “sampling”. In this perspective, the colours are not mixed but become splashes, curves between which there are no shades. Just as it is in topography with the level curves, or in tomography, where the three-dimensional rendering of the body is given by samples in layers.

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